too many detail props? wtf is that

extremelyhotsauce

EGO Addict
Joined
Nov 27, 2009
Messages
1,295
my map for toaCS a mod me and a few other eGO members are working on i cant get my chase map to work

Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zombie_pie\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\toacs" "C:\Program Files (x86)\Steam\steamapps\SourceMods\ToaCS\maps\escape"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\toacs\materials
Loading C:\Program Files (x86)\Steam\steamapps\SourceMods\ToaCS\maps\escape.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\SourceMods\ToaCS\maps\escape.prt...done (22)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (17036 bytes)
Placing detail props : 0...1...2...3...4...5...Error! Too many detail props emitted on this map!


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zombie_pie\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\toacs" "C:\Program Files (x86)\Steam\steamapps\SourceMods\ToaCS\maps\escape"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\toacs\maps\escape.bsp
Error opening c:\program files (x86)\steam\steamapps\sourcemods\toacs\maps\escape.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zombie_pie\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\SourceMods\toacs" -noextra "C:\Program Files (x86)\Steam\steamapps\SourceMods\ToaCS\maps\escape"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\toacs\maps\escape.bsp
Error opening c:\program files (x86)\steam\steamapps\sourcemods\toacs\maps\escape.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\SourceMods\ToaCS\maps\escape.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\toacs\maps\escape.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zombie_pie\half-life 2\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\toacs"  +map "escape"
 
try using prop_static where possible. Also consider using areaportals (agian, if possible)
 
Sorry, don't know what the error is, but if you are using props that players can touch, I suggest using either prop_dynamic or prop_physics (can be pushed around - physical traits). If the props don't show up or come up with an error model, us the same entity with an _override on the end and it should work.

Hope this helps.
 
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