Team Fortress 2 Update: 1/6/10

I posted this on the Steam forums once and all I got was "pssh stickyjumping is even faster than that, newb", so they obviously didn't understand the point...-_-

Thats exactly why i never post on those forums. You'll just get flamed for the silliest reasons.

P.S. Anyone notice they finally fixed the Scottish resistance? ( didnt see it included in the written update part) You no longer can detonate a sticky in front of your face. It makes it easier to use for sticky jumping but its annoying when you detonate to fast and boom half your health is gone!
 
P.S. Anyone notice they finally fixed the Scottish resistance? ( didnt see it included in the written update part) You no longer can detonate a sticky in front of your face. It makes it easier to use for sticky jumping but its annoying when you detonate to fast and boom half your health is gone!

I believe that's been around for a while now.
 
im just happy about the unmentioned crafting changes. any 3 items of a class = scrap metal ... and finally we can craft the spy crap!
 
Wow, they made another update a day after the last one.

Why can't they treat the Left 4 Dead series like this?
 
Oh man i love the deadringer thing...although it may make it slightly overpowered i cant wait to exploit my new ubersneakiness!
 
VALVe said:
* Reduced the health penalty on The Sandman
Good, but I don't use the Sandman.
VALVe said:
* The Force-A-Nature knockback on target now
o Only applies to hits that deal more than 30 damage and are in close range<- Worse?
o Factors in the firer's angle of attack when determining the knockback direction<- Okay.
o Has less of an effect on grounded targets<- Valve hates the FaN, apparently.
VALVe said:
* The Dead Ringer now
o Reduces cloak to 40% when uncloaking early<- is this good or bad?
o Has a 35% cap on the amount of cloak it can gain from an ammo pack<- Sounds a little bad.
o Has a quieter de-cloak sound<-At least this almost makes up for the constant nerfs.
im just happy about the unmentioned crafting changes. any 3 items of a class = scrap metal ... and finally we can craft the spy crap!

Not new. Only the spy fix.
 
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