- Joined
- Nov 27, 2009
- Messages
- 1,295
Survival master is game about zombies the way it is played makes it unique but also similar to many zombie games. its features after it is released
Steam cloud support (achievements, offical group, DLC, and much more)
3 game modes
and more
But there is some major problems. I cant decide wether i want the multiplayer to be matchmaking (like mw2 or l4d) or people buy servers.
why I want matchmaking
people can earn achievments on the maps the group makes
I can use DLC so people can buy extra stuff
no maps that would make it easy to get achievements
why i want regular multiplayer
eGO can get servers (mabye if they wanted)
what i might do is make it matchmaking and then after I get alot of players I will make a "HUGE update dedicated to the fans" and switch to normal. but I dont want people making maps so people can easily get achievements
defense mode (def_) you set up a defensive perimiter and wait for the oncoming hoard of zombies and various monsters to attack you. once you are breached you have to go to your panic room and use the ammo their to survive. Timed
survival mode (sur_) you spawn with your weapons and have 2 choices hide in some sort of cover or explore the map for ammo and better cover while being attacked. Timed
escape mode (esc_) this mode you either have to reach your destination or you wait until your pickup arrives. much like a small single player level in a game.
I request a coder (good in modding)
a experinced moddeler (to edit zombies)
a concept artist
and 1 or 2 mappers
I plan to sell alot of DLC monetize the game so if you want a pay check join this mod.
I will pm you if i think your a likely canidate have these things ready if i do pm you: past work (pics videos), 1 or 2 ideas on a map idea (if you map), a drawing of zombie or a logo, a example of what you could do with the code (you MUST know how to compile) an example would be like how you could code zombie sounds to or code new models.
also you can work specifically on AI if you want in the mapping or work specifcally with extra stuff AI, paths, lighting.
THIS WILL BE A MODIFICATION OF THE HL2 ENGINE
Steam cloud support (achievements, offical group, DLC, and much more)
3 game modes
and more
But there is some major problems. I cant decide wether i want the multiplayer to be matchmaking (like mw2 or l4d) or people buy servers.
why I want matchmaking
people can earn achievments on the maps the group makes
I can use DLC so people can buy extra stuff
no maps that would make it easy to get achievements
why i want regular multiplayer
eGO can get servers (mabye if they wanted)
what i might do is make it matchmaking and then after I get alot of players I will make a "HUGE update dedicated to the fans" and switch to normal. but I dont want people making maps so people can easily get achievements
defense mode (def_) you set up a defensive perimiter and wait for the oncoming hoard of zombies and various monsters to attack you. once you are breached you have to go to your panic room and use the ammo their to survive. Timed
survival mode (sur_) you spawn with your weapons and have 2 choices hide in some sort of cover or explore the map for ammo and better cover while being attacked. Timed
escape mode (esc_) this mode you either have to reach your destination or you wait until your pickup arrives. much like a small single player level in a game.
I request a coder (good in modding)
a experinced moddeler (to edit zombies)
a concept artist
and 1 or 2 mappers
I plan to sell alot of DLC monetize the game so if you want a pay check join this mod.
I will pm you if i think your a likely canidate have these things ready if i do pm you: past work (pics videos), 1 or 2 ideas on a map idea (if you map), a drawing of zombie or a logo, a example of what you could do with the code (you MUST know how to compile) an example would be like how you could code zombie sounds to or code new models.
also you can work specifically on AI if you want in the mapping or work specifcally with extra stuff AI, paths, lighting.
THIS WILL BE A MODIFICATION OF THE HL2 ENGINE








