- Joined
- Apr 28, 2008
- Messages
- 772
Hola all,
some of you have heard me talking about this project and I figured I should make it official
Currently blackmesa_final is being "transformed" into blackmesa_combat
what is combat? it will be a 2 capture version of mesa with some major/minor changes reflecting the game play i have seen over the past year.
1) Lower caves are removed. yup, every thing is GONE. (steve is still hiding in map though)
2) L and C rooms now have a suction vent in the center of the room. players can attempt to "catch a lift" and reach the upper ledge. Or fail and get thier heads cut off above in the fan blades.
3) freight lifts no longer move down (nothing there to goto). The railing surrounding the lift are also removed. (players were getting stuck on them)
4) All doors are now fixed so they do not get "stuck" closed.
5) directions to the cap points are simple now.. arrows to "A" or arrows to "B"
6) new center vent left exit to left iron horse room past blast doors. YES! this means you now have a way to get under the iron horse players.
7) moved left resupply to right upper respawn room. Why?..read next
8) NEW random apeture science proto teleporter in left respawn room. It's soo new that the telport destination is RANDOM! Ok folks, complaining about being spawn camped?. then take a chance and teleport OUT. No side effects when teleporting as was in blackmesav2t7.
9) now for what i'm working on tommorrow. HEADCRABS!. thas right folks. These crabs will teleport in and hunt YOU DOWN. well.. may just roam around abit. Get near a headcrab and get scared! (just like koth harvest)
I'm also thinking about puting in candy inside the microwave..not sure about that yet.
Also many other visual tweaks i always wanted to put in..
BTW, please thank the folks at Apeture science for suppling the new equipment.
~D
some of you have heard me talking about this project and I figured I should make it official
Currently blackmesa_final is being "transformed" into blackmesa_combat
what is combat? it will be a 2 capture version of mesa with some major/minor changes reflecting the game play i have seen over the past year.
1) Lower caves are removed. yup, every thing is GONE. (steve is still hiding in map though)
2) L and C rooms now have a suction vent in the center of the room. players can attempt to "catch a lift" and reach the upper ledge. Or fail and get thier heads cut off above in the fan blades.
3) freight lifts no longer move down (nothing there to goto). The railing surrounding the lift are also removed. (players were getting stuck on them)
4) All doors are now fixed so they do not get "stuck" closed.
5) directions to the cap points are simple now.. arrows to "A" or arrows to "B"
6) new center vent left exit to left iron horse room past blast doors. YES! this means you now have a way to get under the iron horse players.
7) moved left resupply to right upper respawn room. Why?..read next
8) NEW random apeture science proto teleporter in left respawn room. It's soo new that the telport destination is RANDOM! Ok folks, complaining about being spawn camped?. then take a chance and teleport OUT. No side effects when teleporting as was in blackmesav2t7.
9) now for what i'm working on tommorrow. HEADCRABS!. thas right folks. These crabs will teleport in and hunt YOU DOWN. well.. may just roam around abit. Get near a headcrab and get scared! (just like koth harvest)
I'm also thinking about puting in candy inside the microwave..not sure about that yet.
Also many other visual tweaks i always wanted to put in..
BTW, please thank the folks at Apeture science for suppling the new equipment.
~D
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