cp_blackmesa_combat

right now, no

i will be looking into that as i "may" try to bring in barnicles..and you have to shoot them to stop the from dragging to the ceiling

~D
i hate headcrabs. can i shoot them with my shotty? that would be neat.
 
i believe I staed you would not
that was a test i was playing with in v2t7 for game balance..normally one does not get screwed up teleporting

~D



the new random teleport would be even more awesome if there was a slight chance of spontaneously exploding 10 seconds after porting maybe? that would add even more novelty to the equation.
 
Nice Dragon :)

and @ Cupcake, it might not be a 'serious' map, but most people who play Blackmesa don't play it 'seriously' either, they kind of screw around and have fun and stuff. Which is what this is sounding like it is going to be, a fun map.

Good point, Blackmesa is more like a hangout spot where you can play as seriously as you want to.
 
alot of this new work i'm doing will be transfered over to a dungeon style map where both side can shoot it out with the inhabitants

~D
 
hey dragon is there anyway you could make it when steve kills someone that it says steve killed them not that they killed themselves. and also can you put steve on the leader board so he can rack up kills not sure if either are possible but would be sweet
 
god i would love to do that..but
you need to talk to valve.. you see,,if i can imbed that into a map,,then other mappers could "cheat" and give credit for kills to the wrong people..

players will not be able to be killed by steve in this map, but i am lookiong to make steve "interactable" by players..

more on this later

woot woot..i got my point_templates to work on simple spawning..now for advanced stuff

~D
hey dragon is there anyway you could make it when steve kills someone that it says steve killed them not that they killed themselves. and also can you put steve on the leader board so he can rack up kills not sure if either are possible but would be sweet
 
About the head crabs, after they scare a player do that just disappear or do they keep roaming the vents like the ghost on harvest?
 
Good point, Blackmesa is more like a hangout spot where you can play as seriously as you want to.

While I can see the point, this is actually counter-intuitive to the argument. I'm stating that these gimmicks would "force" people to not be able to play as seriously as they want because it throws an increase in non-user-based-interaction randomness into the fray.
 
currently just like harvest.. what i "want" is to plant one onto your face while you are scared...

~D

About the head crabs, after they scare a player do that just disappear or do they keep roaming the vents like the ghost on harvest?
 
its kinda like a jockey...jumps on your face...and some pelvic thrusts later your free!
 

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