- Joined
- Apr 16, 2009
- Messages
- 828
AAR – Sunday School 1/17/10 – Dust_2 and Sinjar
RTDriver - Trainer
Attendees
Cpt. Ratfire
Too Fat to Fish
INS Shooter
Thormak91
Draconia(SniperHeadshot)
StormTrooper
Reactor
jason420
Pimp Daddy Smurf
Acid Green
MJBrouwer23
Cadet
Anthem[!]
ikillyou
Reviewed spawn camping rules for Dust_2.
Both teams have 5 seconds to be in protected areas. Specifically:
For Marine Spawn, Bravo side, Insurgents have 5 seconds to be in the area in front of Marine Spawn and Double Doors. Marine side of double doors is restricted, but C side is not. There is no time limit on the Box outside of the Double Doors at Bravo because that position can be taken out from the windows.
Same five second on the A side boxes. On the ground in front of Marine Alpha spawn. 10 second limit for INS to move across A platform above marine spawn because it takes a while.
For Insurgent Spawn, Bravo side spawn is a 5 second wall behind the boxes for movement from the Bravo tunnel to Double Doors. Alpha side spawn is a five second limit past the car coming up to Insurgent Spawn.
The time limits are not for engagements. The five second rule DOES NOT mean that a marine or insurgent should sit there for five seconds waiting to get a kill, or can run in for five seconds, run out and come back in for another five seconds.
These areas are for movement and defense. You should not fire into spawn at any time, however while moving from point to point you are allowed to defend yourself.
Sinjar Map Recognition
Went over League names of the different positions on Sinjar.
Other Notes
Discipline was a little lax at today's practice. Please remember to hold your fire and hold the chatter for the duration of Sunday School, Boot Camp and any other official training sessions.
RTDriver - Trainer
Attendees
Cpt. Ratfire
Too Fat to Fish
INS Shooter
Thormak91
Draconia(SniperHeadshot)
StormTrooper
Reactor
jason420
Pimp Daddy Smurf
Acid Green
MJBrouwer23
Cadet
Anthem[!]
ikillyou
Reviewed spawn camping rules for Dust_2.
Both teams have 5 seconds to be in protected areas. Specifically:
For Marine Spawn, Bravo side, Insurgents have 5 seconds to be in the area in front of Marine Spawn and Double Doors. Marine side of double doors is restricted, but C side is not. There is no time limit on the Box outside of the Double Doors at Bravo because that position can be taken out from the windows.
Same five second on the A side boxes. On the ground in front of Marine Alpha spawn. 10 second limit for INS to move across A platform above marine spawn because it takes a while.
For Insurgent Spawn, Bravo side spawn is a 5 second wall behind the boxes for movement from the Bravo tunnel to Double Doors. Alpha side spawn is a five second limit past the car coming up to Insurgent Spawn.
The time limits are not for engagements. The five second rule DOES NOT mean that a marine or insurgent should sit there for five seconds waiting to get a kill, or can run in for five seconds, run out and come back in for another five seconds.
These areas are for movement and defense. You should not fire into spawn at any time, however while moving from point to point you are allowed to defend yourself.
Sinjar Map Recognition
Went over League names of the different positions on Sinjar.
Other Notes
Discipline was a little lax at today's practice. Please remember to hold your fire and hold the chatter for the duration of Sunday School, Boot Camp and any other official training sessions.
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not too much.