blackmesa all grown up

not sure, but initial tests have now shown a bug that still exists in mesa_final

the headcrabs that are stationary were never converted over to the same type of entities that the frozen players are in the respawn room. what does this mean?
huge packet udates when ever you get near the headcrabs. this is not good for lag.. mesa combat will have this fixed.

bottom line, new combat will be
1) faster
2) smaller download
3) more kewl stuff to see/interact with
4) better for 24 player only servers

it should stil play fine with 32 player due to the new random teleporter in spawn. if it gets cramped just teleport to a random spot in map!

~D
Grats Dragon, I wonder what will happen when blackmesa combat is introduced.
 
When will we be able to play it? I'm excited, mainly 'cause the removal of the A point. Less camping, more capping.
 
zerg mentioned that the current test map "might" have a chance to be played in an event. other wise you will need to wait till i finish up the beta (2 weeks?)
i'll prob post the beta for a few weeks testing (fpsbanana, tf2net, etc - then finalize it.)

the "feel' of the map will be different as players will spawn OUTSIDE then run into complex

~D



When will we be able to play it? I'm excited, mainly 'cause the removal of the A point. Less camping, more capping.
 
Pretty soon will we be seeing cute little blackmesa_pl and blackmesa_ctf 's crawling up the server rankings. What a precious moment it will be. You sir are going to be one proud map making grandpappy.

wooot I'm not the only one that would like a blackmasa_pl map lol!!
 
I like it a lot. Something I noticed is how a lot of the beams behind places you arent supposed to get to do damage so I got hurt a lot running around noclipping :P. Also Im not sure if I approve of the rando- beam to the right of spawns that kill you fast.
 
the "rando-beam" will be more aparent when the map fills up...observant players will see that jumping through the window next to the beam and then running out the door = no death. this makes that room VERY useful now

or

take yer chances and try to hop over the beam

~D

I like it a lot. Something I noticed is how a lot of the beams behind places you arent supposed to get to do damage so I got hurt a lot running around noclipping :P. Also Im not sure if I approve of the rando- beam to the right of spawns that kill you fast.
 
Blackmesa PL I am working on. Hopefully combat and pl are released at the same time. :D

I just can't get the track to go through A without there being some kind of thing that ruins it + new vent system < bacon.
 
Hiip hiip hoooraaay draaggonhill

bacon party??!!

Thehulk thinks so

Dragon do it or he will get angry. And another thing where is my favorite map a/d reactor? If zergspower hasn't realized that it is better than Mesa I'm going to flip out I want to play that map again!
 
mmmmnnn,

reactor...

i need to do some work on that

~D
Dragon do it or he will get angry. And another thing where is my favorite map a/d reactor? If zergspower hasn't realized that it is better than Mesa I'm going to flip out I want to play that map again!
 
BlackMesa now has a little baby, BM Combat :D

We should get a BM rotation map with the BlackMesa family, Black Mesa is the daddy, Black Mesa Combat is the baby, we need a mum now! :D
 
this is win, and just shows to dragons amazing skill and hard work, congrats man

if anyone other than darth had said that i would be disturbed, BM PL as the mum?
 
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