Jail Mapping Contest

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Legend

Councilman Polamalu
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Calling all mappers! The Edgegamers CS:S division is having a Jail mapping contest! Fire up hammer and get to work because all entries will have the chance to be put on the server and added to the rotation!


Basic Guidelines / Rules:

  • Must be fully compiled
    • Normal BSP
    • Normal Vvis
    • Normal Vrad
    • Cubemaps must be correctly setup and built
    • HDR Lighting is optional, however, the better

  • Map must be optimized and not lag FPS or Internet wise
  • Should look decent
  • There should be plenty to do and ways to escape!
  • Do NOT plagiarize aka steal parts of other maps!
  • Do NOT name the map after yourself or add eGO in the map names (e.g. ba_jail_roguesniper or ba_jail_eGO <--- DO NOT DO EITHER OF THESE)
  • Please also refer to this thread: Extended Rules


Judging:
The maps will be voted on by the EdgeGamers CS:S Leadership.


Submissions:
All maps must be submitted to Mostly Harmless in a Private Message here on the forums by February 28th to be entered to the contest. Any submissions after February 28th will be void.

  • What to submit:
    • A fully compiled map file (BSP)
    • A VMF of the map
    • A VMF.log (aka the compile log)
    • Four screenshots showing various parts of your map
    • All of the above in a RAR / ZIP file


Prizes:
The overall winner will receive 35,000 casino cash, Novint Falcon*, and their map permanently placed on the Jail server. During the voting / review process, the CS:S leadership team will also pull out maps that are fit to be on the server from all the submissions.

*Shipping and handling charges must be payed


Good luck to everyone, and happy mapping!
 
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Extended rules and guidelines or known as the Specifics



  • Map must be optimized and not lag FPS or Internet wise


    - Start all weapons and props constrained or asleep [Picture 1]

    - Optimize your map correctly via func_details, func_areaportals, and neat brush work [Picture 2]

    - Ceiling of the map should not be 1000+ feet above the highest reachable place. Reduce the height of the map

    - Cannot contain any Vvis leaks
  • Should look decent


    - Use a variety of textures [Picture 3]

    - Use the variety of textures correctly [Picture 4]

    - Absolutely NO full bright, must have lighting [Picture 5]

    - Lighting must be decently done [Picture 5]

    - Props static/dynamic/physics should be used and placed properly [Picture 2]


  • Must have things to do and ways to escape


    - Should have activities for the prisoners to do

    - Have ways to escape

    - Should be balanced for both CTs and Ts

    - NO Deagles in the cells

    - No vents into armory, defeats the purpose of working as a team to escape or rebel


    [*] Must contain lock down after 10 minutes that will kill all players in the jail. This is to prevent extremely long rounds.


    [*] Must be a newly started map. Any maps started before this contest can not be submitted to this contest.


    [*] Only one map submission per member


    [*] Name must be ba_jail_prisonnamehere - ba_jail_





Image references:

[Picture 1]


[Picture 2]


[Picture 3]


[Picture 4]


[Picture 5]


Questions about these guidelines, feel free to PM Rogue Sniper

DO NOT ASK ROGUE SNIPER FOR HELP ON HOW TO MAP!
 
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