Realism #16

ST0RMY

Poster Extraordinaire
Joined
Apr 14, 2009
Messages
3,745
We welcome all our friends to our weekly.....


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It has become apparent that some of the participants in this event are making it run less smoothly. To speak gently-- a few people are messing it up for the rest of us. The rules for this event are complicated but there are three that are very simple:

1. DO NOT SPEAK WHEN THE LEADERS OF THIS EVENT ARE SPEAKING.
2. DO NOT UNDERMINE THE DECISIONS OF COs AND XOs.
3. LINE UP PROPERLY.


These three very simple tasks will save us an enormous amount of time and make the event run smoothly. I expect the veterans of our event to show everyone how it’s done through their actions.

A very respectable member of this event and clan spoke to me after the last event and told me he did not want to attend another realism if members continued to act as they have been. This opened my eyes to how a few people can ruin the event for everyone. I told him that I would cancel this realism to emphasize the seriousness of acting properly during realism night. However I’m a real softy and decided to give everyone another chance.


IF I FEEL THAT WE CANNOT RUN THIS EVENT PROPERLY I WILL CANCEL IT UNTIL I FEEL CONFIDENT IN OUR MEMBERS PROFESSIONALITY!!!





This week’s map will be:

ANZIO​

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Realism is a tactical approach to playing DoD, making players utilize cover and increase their communication and team work skills. The leadership comprised of Commanding Officers and their respective Executive Officers is key to victory; keeping these individuals alive will help the team achieve victory over their enemies. Playing tactically will keep teams functional while helping to meet the objectives of attacking and defending respectively.

The main differences from standard DoD include:

- Friendly fire is ON
Purposefully killing team members when the event has started will result in a 1 hour ban from all eGO servers.

- One attacking team, one defending team
The attacking team is expected to advance and capture enemy territory, while the defending team, is expected to hold back any advances.

- A Commanding Officer [CO] and an Executive Officer [XO] lead the teams
Players should listen and support these individuals.

- Class and weapons limitations
The standard is 4 fully automatic weapons (assault and support classes), 1 Rocket, 1 Machinegun or Sniper

- Map boundaries
Usually a half map defense. [CO]s are responsible for ensuring their team does not violate the boundaries.

- When you are killed you will not respawn
When you are spectating do not “ghost” for players or post distracting messages.


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Commanding Officers [CO]:

=(eGO)=™FeatherFoot07
=(eGO)=™ST0RMY
=(eGO)=™Spray


Executive Officers [XO]:

=(eGO)=™bloodybunny
=(eGO)=™Bl4sph3my
=(eGO)=™ Dr.Compton
=(eG)=™ Tonux
=(eG)=™ Ravage


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->No talking when one of the leaders is speaking.

If told to line up:

1. Stand up straight, face forward. (No crouching)
2. Do not move around
3. Do not fire/punch/knife or use your flashlight
4. Do not friendly fire
5. Do not leave the area you are told to stand


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Attacking Team:

Must make noticeable advancement and eliminate all defending players to win the round. There are no boundaries for attacking teams. If there is only one player left alive on the attacking team a “Hunt” will be called. This will notify all defending players that boundaries are no longer in effect. The Allies always attack first.

Defending Team:

Is to hold off the attacking team within designated boundaries and either eliminate the attacking team or have at least one player alive when the time for the round ends. If there is one player left on the defending team a “Hunt” will be called to alert the attacking team of the situation. Boundaries are still in effect for the remaining defending player. The Axis always defends first.

***(Note: Hunts are optional for the defending team. If desired, the remaining members of the defending team can hold their positions and not participate in the hunt.)***


-> Teams will be divided between the Commanding Officers, who will choose between first pick of players or teams.

Once chosen, you have several Responsibilities:

1. LISTEN to your Commanding Officer and respective Executive Officer.
2. PROTECT Your Team Leaders; their survival is key to your team’s victory.
3. PROCEED with your objective. If attacking, make advances on the enemy. If defending, hold your ground.
4. COMMUNICATE. If you do not talk, no one will know what is going on around you. Nor will they be able to help you.
5. RESPOND. If a team leader calls for information, relay it. Nothing is worse than asking for support and hearing silence.

-> You will have an opportunity to use different weapons - full autos, mg's, rockets, sniper rifles.

We employee the Honor System-- meaning, that if you use a full auto or a special class, you are EXPECTED to let others play with these classes.

->Remember the choices you make have repercussions.

• If you move without saying something, you might be shot by one of your team mates because your were mistaken for an enemy
• If you need help and don't call for it, we'll never know
• If you are a special class and need to move from an assigned spot, and do so without calling for support - it will be handled as insubordination.
• If you break rank, so will someone else-- creating a domino effect which is unacceptable.


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Saturday January 23, 2010​

6:00 PM Pacific
7:00 PM Mountain
8:00 PM Central
9:00 PM Eastern
2:00 AM GMT
​


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Anzio

The Event Server
IP: 67.228.175.241:27015

The password will be posted in Vent​



Please don’t hesitate to contact ST0RMY or BL4SPH3MY by PM or through Steam for more questions.​


Our weekly Signup threads are to get a general idea of how many individuals will be attending the event. You can also use this thread to ask any questions or make comments about our event. We are more than open to your comments and opinions and we base decisions on the common vote and attitude of those participating in the event.​


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Join our Social Group: "eGO Realism Unit" if you want to learn more about realism, stay current on our clan Realism Events, or just hang around with other fans of Realism.

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Link: http://edgegamers.org/forums/group.php?groupid=293​
 
Last edited:
nades: check,
spare ammo: check
reaction time: lost again... uncheck

aw well, I will die but WILL have fun doing so :scared:

See you all there :thumbup:
 
nades: check,
spare ammo: check
reaction time: lost again... uncheck

aw well, I will die but WILL have fun doing so :scared:

See you all there :thumbup:

and Monkei, take my Reaction time, you might stand a better chance not much but a little :P

i am unfortunatly will not be there but i will be there in Spirit! mwhahaha.

nah i got a State Bowling tournament i gotta bowl in and win this weekend so hopefully i can make next weekend :)
 
During the first couple of Realisms I attended, Spray muted everyone else besides the XO/COs during team selections. I think that worked really well -- any reason why we stopped doing that?
 
oo oo oo!!! hopefully i can make it... but idk if i can cause prolly gonna be goin out with some friends of mine.
 
During the first couple of Realisms I attended, Spray muted everyone else besides the XO/COs during team selections. I think that worked really well -- any reason why we stopped doing that?

because he hasnt been at the last few that would be the reason lol.
 
Alright guys just remember to be on your best behavior.

Steam decided to pull a fast one on us and their latest update messed with my beloved realism plugin. Some functions are up but it looks like well have to play it like we did before we got a plugin. For you veterans youll remember how it used to be and for our less experienced members youll see the true spirit of our realism.



During the first couple of Realisms I attended, Spray muted everyone else besides the XO/COs during team selections. I think that worked really well -- any reason why we stopped doing that?

To answer your question Skippy,

There are a few reasons why we chose to not mute everyone. The first reason is if Spray cant show up or has to leave. He altered the realism plugin to change ff to 1 and alltalk to 1 when the realism is initiated. This allows us to run the event without the help of an advisor, but if we muted all players execpt the COs and XOs we couldnt mess around before and after the event with alltalk on. The second reason is to allow members to ask questions without having to find and then unmute them. Ill have to be a bit stricter but im sure that we can continue to maintain order and efficiency.
 
Well thankfully, I can attend this one this week so I'll see everybody there.
 
Alright guys just remember to be on your best behavior.

Steam decided to pull a fast one on us and their latest update messed with my beloved realism plugin. Some functions are up but it looks like well have to play it like we did before we got a plugin. For you veterans youll remember how it used to be and for our less experienced members youll see the true spirit of our realism.





To answer your question Skippy,

There are a few reasons why we chose to not mute everyone. The first reason is if Spray cant show up or has to leave. He altered the realism plugin to change ff to 1 and alltalk to 1 when the realism is initiated. This allows us to run the event without the help of an advisor, but if we muted all players execpt the COs and XOs we couldnt mess around before and after the event with alltalk on. The second reason is to allow members to ask questions without having to find and then unmute them. Ill have to be a bit stricter but im sure that we can continue to maintain order and efficiency.

Sounds good...I'll just have to watch my chatterbox mouth :P
 
You know ill be there..... my gun that shoots knives needs to be tested on some backs
 
Sounds good...I'll just have to watch my chatterbox mouth :P

Yeah, I wasn?t going to say anything about your incessant talking but I?m glad you?ve become aware of your problem. Now if only Ravage would learn.
 
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