LEAKED: ba_jail_oswald_v1

Dang you changed it alot since u let me play it.

The only things that look the same is the cell block and the soccer.
Are the codes still the same for armory?
 
Glad you guys like it :)

There is still some more things that need to be worked on, especially the bhop area.. It's hard making the Pro section due to the fact that eGO servers don't support real bhopping, but I'm working on it! hehe

There are several secrets throughout, some of you may have seen a few of them but the best ones have been updated and are harder to find now.


The map will be tested one last time before I submit it to Rogue Sniper to be put on rotation.
 
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disco ball is a func_rotating glass sphere with 27 point_spotlights at varying angles.
 
Here are my comments/suggestions on your map.

Love the cell block and the orange lighting you used to make it look like the TF2 logo.

You nav map should maybe not have the skylights unless you can get up there just so people dont think there is something there in the playable area.

The cell block has a lot of empty space so try and liven it up like some decal arrows on the ground like a trail. And the same to your courtyard maybe a cluster of bushes and trees that people can try and hide in.

Your pool, a diving board, a shallow end, steps to get in. Little things that add atmosphere.

Your climb here decal looks messed up and for the rest maybe use transparent decals or frame them so they look more natural.
 
Your climb here decal looks messed up and for the rest maybe use transparent decals or frame them so they look more natural.

It's not messed up. It is split over 3 doors that you either crouch jump over to start climb or a CT presses a button and the doors drop down so you can get in easier.

The other textures you are referring to are framed signs, it's probably hard to tell from the screenshots.

Love the cell block and the orange lighting you used to make it look like the TF2 logo.

It was not my intent to make it look like the TF2 logo, it just happened that way lol

Your pool, a diving board, a shallow end, steps to get in. Little things that add atmosphere.

Diving boards are rarely used. Usually the order is for T's to get in the pool and not get out under penalty of death by firing squad. There is not much that even usually happens in pools other than rebelling and sharks and minnows.

You nav map should maybe not have the skylights unless you can get up there just so people dont think there is something there in the playable area.

It makes the minimap look prettier, I won't say whether it's possible or not to get up there :D

The cell block has a lot of empty space so try and liven it up like some decal arrows on the ground like a trail. And the same to your courtyard maybe a cluster of bushes and trees that people can try and hide in.

Cell block is just a nice looking starting point. Two exits which lead to opposite sides of the courtyard. No need for arrows, that would detract from the theme.
 
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Glad you guys like it, I'm still working on optimization though so I'm pushing the release off for a little while longer.
 
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