Blackmesa Combat alpha3 test

Dragonhill

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Hola everyone,

a brand spanking new alpha test (not beta yet). Why? Because I added something very very deadly to the map

Laser trip mines<-

and the spawn has been altered too..plus steves room has some stairway changes

soooo.. download this puppy and run around.. i know there is a pink texture at spawn,,pakrat failed to pak in the new blackmesa logo as a decal..that will be fixed next time.

i'll add some screen shots in a few minutes..

currently i do have a server running the map on my end (home puter). you might see it in the filter..you might not..I do want to see this on a 32 player server to see the packet rates and if anything goes boom,,well..i KNOW things will go boom,,trip mines!!!!!

map can be found
here.


~D
 
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As much as I like the way things like this look in maps, this room isnt really serving a purpose imo, but if you could link this room somehow to the last pic I have here and make it a bit like black mesa as it is now, but you would be able to get to the last point through it. Just a thought.

cp_blackmesa_ca30000.jpg


I actually like this, 2 ways to go.
cp_blackmesa_ca30001.jpg


I knida miss the fan here, and for a sec I thought you could break the ceiling wall but couldnt :(. Still like it though and I like the vents alot more now I can see alot of fighting going on by steve now.
cp_blackmesa_ca30002.jpg


These last 2 pics I like the thought of them, but hate how you get into it, I made a suggestion on top and it would be nice if others could get to it instead of just demoman and soldiers.
cp_blackmesa_ca30003.jpg


cp_blackmesa_ca30004.jpg


Over all I like the mines and the ways you can get hurt and I love the headcrab roaming the halls as well and how it looks when it appears. Perhaps we could get the water to do some damage as well, just a thought. If I think of anything else Ill let you know, but alot alot better than the first one imo. I would say 4 out of 5 stars imo ;).
 
Im not a fan of the new spawn.
Map seems too cluttered, how else am I gonna pwn with soldier?
I mean Ill find a way obviously but we gotta worry about the others too
Sometimes you get killed by the mine when walking towards it even though I seem to be out of range.
If you walk into a crab while auto reloading youll reload ad infinitum.
Maybe make the fan less powerful because just walking into it will send you to the ceiling, causing fall damage, which cuts its usefulness.
 
Im not a fan of the new spawn.
Map seems too cluttered, how else am I gonna pwn with soldier?
I mean Ill find a way obviously but we gotta worry about the others too
Sometimes you get killed by the mine when walking towards it even though I seem to be out of range.
If you walk into a crab while auto reloading youll reload ad infinitum.
Maybe make the fan less powerful because just walking into it will send you to the ceiling, causing fall damage, which cuts its usefulness.

welp. new respawn will be more apparent when we have 16 vs 16 players and the attacking team is spawn camping either end
it also allows you to see what the heck is going on at cap point
also allows enemy to see who is AFK,, hehe

as for clutter..yup..but it is there for a purpose..like lucksmans? soldiers still get to rocketjump as an advatage..frisky up above does not like that you get a special vent all to your self

as for the crab..just using the same think the ghost uses in koth_harvest..not sure what you mean by the reload thingy

the fan being too powerful,,hmm,,i was thinking about another ledge higher up..bu i may need to look at the fall heights and do something

and the mines damage and blast radius can be tuned..i threw some numbers in there that seamed close to what i saw in hl1..so that can always be changed

~D
 
Dang, I can't play the map... theres a major problem when opening it that redownloading won't fix...

but of course the problem is that I'm at school and this computer doesn't have steam or anything :P, but I downloaded it and put it on my jump drive so I can play right when I get home :thumbup:
 
Im wondering why you remade it when last time it was remade the server was dead everyday?
 
Im wondering why you remade it when last time it was remade the server was dead everyday?

welp, this is actually for all the pub servers that will not play blackmesa final

this map is smaller memory foot print, easy for the noobs, and is also a test for new map features. no one else has laser trip mines or crawling crabs

the map will most likly NOT play for hours at a time before some one wins..think of it as blackmesa_finals' evil twin. I also get to do some outside work as the lower cave is removed.

This is not meant to replace the current mesa. it is meant to try out a different type of game play - combat. hopefully it will work

~D
 
I like the laser trip mines idea, but its to easy to see the laser and they would be alot better if they reappeared in a random spot...if you could do that ;).
 
I like the laser trip mines idea, but its to easy to see the laser and they would be alot better if they reappeared in a random spot...if you could do that ;).

welp..that would be a great idea..but...there are some limitations..and i think the fact they are in is amazing...

bottom line..tf2 maps are not intended to have alot of "stuff" going on,,the ent_data pool is the issue..right now the map is at 84%.. if i placed the mines as separate entities i would be at 98% and i still need more ent data to finish the map (lights take stuff too)

my new method is all fancy..but..i have no idea if i'm busting another memory limit when all 32 players are dropping sticky mines every where..so i need to test this before i add/subtract mines

also,,the mines do "move"..it happens over time as teams play the map

~D
 
Love the crawling head crabs! And the CPs are well placed Mesa always ends up with spawn camp anyway why not cap a point too.
 
Very nice, but one problem I did notice, was that when I stood by the other teams spawn door (the new one not the blast door) I could open it. I couldn't go through it, but this would be a problem when Heavy's and Demo's started to spawn camp.
 
Very nice, but one problem I did notice, was that when I stood by the other teams spawn door (the new one not the blast door) I could open it. I couldn't go through it, but this would be a problem when Heavy's and Demo's started to spawn camp.

yea,,im not sure what i want to do right now..currently teams can build in there..i was thinking that since spies cannot get in there that soldiers and demos can open the doors and blast the engi's structures,,,
as for camping,,well..there is another exit.....

~D
 
Lazermines= >:O

The whole lazer mine idea was great, BUT, i dont think that it would be great while fighting... Even when scouting out the whole map i couldn't get to the check point on the other side. If i was to remake the map i would get rid of the lazers of fighting's sake.
 
I like this map, its really awesome :D We should put on blackmesa server that we can vote for this map and normal mesa :D
 
Dude! Why the hell did you bump this? Its over 4 months old. If you have something to say about the map then speak to Dragon PRIVATELY instead of bumping this thread. People will think hes updated it or something now.
 
well..this does light a fire under my rear to get a new test version out of blackmesa's revenge.

i'll be looking at thta today i think

great escape was fun yesterday,,raining today so i'm inside now

~D
 

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