TF2 Update 2/23/10

the fact that this screw up only affects good pipers, that means for the average pub, the demoman is mostly unaffected. Demospam still acts the same. However, this is only a crutch for a good demo who actually places pipes. I don't expect many people to be unhappy with this as they don't play competitively.
 
the fact that this screw up only affects good pipers, that means for the average pub, the demoman is mostly unaffected. Demospam still acts the same. However, this is only a crutch for a good demo who actually places pipes. I don't expect many people to be unhappy with this as they don't play competitively.
It makes me unhappy as I kill more people with direct hit nades than I do with random spammage.

However, they did finally fix flare deflections.
 
It makes me unhappy as I kill more people with direct hit nades than I do with random spammage.

However, they did finally fix flare deflections.

Well then if you are direct piper than you are > the average pub demo imo. But most of my pubbing comes from spam maps so i will admit bias (warpath / attack&defend maps)
 
This is a problem and a gameplay balance issue. Not only can demomen spam out, but demomen can also spam in. I've seen demo's jump to on top the bridge, then spam in through this hole. The Scottish Resistance works especially well for this.


Dragz, while I'm inclined to agree with you I think you are overlooking two key points:

1) we run an instant respawn server. While I personally find it more challenging to cap the intel on IR, most players ignore the intel and instead play some version of team-deathmatch. The spiral doesn't get a whole lot of action. Enemies who make it into the hay room are more inclined to head for the battlements than they are for the spiral. More easy kills out there than in the empty basement.
2) you're a scout. No one cares what you think. Besides, shouldn't you be chasing people around in the sewers? :P

Well, to be fair, I've been mostly Demoman since the War update. But until they fix the nades, I suppose I'll be going back to Scout for a bit.
 
FIXED!

http://store.steampowered.com/news/3516/

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

* Fixed servers with bots reporting incorrect player numbers


Team Fortress 2

* Fixed pipebombs not colliding correctly with players
 
*whew* Now I can go back to my Demoman.

Man, Scout does not work well on IR 2Fort, I tell you what.

Maybe I should try other maps. I remember vaguely enjoying Arena for a while.
 
YAY!!!

Ya scout isnt very useful on some maps like 2fort/pl maps/turbine if its full. Gravelpit and grannary is great for scoot though. :)
 
I cant get into the IR 2fort server, Its says "that my map differs from the server" :(

I think you should go to your maps folder and delete the info for 2fort and let the EGO servers help you download their own version. Sometimes other servers has their own 2fort map. Correct me if im wrong
 

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