Dragonhill releases beta map!

welp..looks like i have a linux server problem. the point_template entity i use that allows me multiple spawns of the laser trip mine and the spawn in effect will not work on linux servers.. it's fine on windows. so i have a decision to make.

i can keep the crabs since there are only 2,,but the mines either need to be reduced in numbers or just out right eliminated.
given there is already a laser hazard i'm tempted to remove the mines.
gah
~D
 
iv valve know about this bug they might fox it. the linux servers are much more common than windows ones so it is kinda a big deal.
 
TBH I am not a big fan of the Trip Mines. I turned a corner in a vent and blew up. So now when ever I go around a corner I take it slow which isn't always a good thing for a scout.
 
I would keep the headcrabs and drop the mines. The headcrabs roam a certain area and can be planned for to some degree, much like Steve. The mines just seem like random death. Even the blades on Sawmill give you a chance.
 
Those screen shots look epic bruh can't wait to try it out.
 
Please. Please. Please fix the corner in the final point where the small door is that goes to the hallway towards what used to be L (or C). I hate having to jump on the desk then jumping again to get in that doorway.

This is messed up in regular BM too.
 

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