Dragonhill releases beta map!

welp..looks like i have a linux server problem. the point_template entity i use that allows me multiple spawns of the laser trip mine and the spawn in effect will not work on linux servers.. it's fine on windows. so i have a decision to make.

i can keep the crabs since there are only 2,,but the mines either need to be reduced in numbers or just out right eliminated.
given there is already a laser hazard i'm tempted to remove the mines.
gah
~D
 
iv valve know about this bug they might fox it. the linux servers are much more common than windows ones so it is kinda a big deal.
 
TBH I am not a big fan of the Trip Mines. I turned a corner in a vent and blew up. So now when ever I go around a corner I take it slow which isn't always a good thing for a scout.
 
I would keep the headcrabs and drop the mines. The headcrabs roam a certain area and can be planned for to some degree, much like Steve. The mines just seem like random death. Even the blades on Sawmill give you a chance.
 
Please. Please. Please fix the corner in the final point where the small door is that goes to the hallway towards what used to be L (or C). I hate having to jump on the desk then jumping again to get in that doorway.

This is messed up in regular BM too.
 
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