Dragonhill releases beta map!

I liked the headcrabs and their effect. I think what a couple of people have said about the mines and the laser is right on though. I suspect these will lead to more standoffs and camping of those particular areas.

I like what you said about a possible ctf version of this. I think it would do better as a ctf map. Plenty of ways in and then back out would prevent typical choke-point intel defenses. The fast pace would mean that whichever team is best able to find and defend their dropped intel will emerge the winner.

In fact, the more I think about it the more I think this would be much better off as ctf instead of cp. Can you imagine Turbine as cp? How about Convoy? Some maps just have that ctf feel and your latest creation is one of them.

Nice to see Steve again :)
 
I liked the headcrabs and their effect. I think what a couple of people have said about the mines and the laser is right on though. I suspect these will lead to more standoffs and camping of those particular areas.

I like what you said about a possible ctf version of this. I think it would do better as a ctf map. Plenty of ways in and then back out would prevent typical choke-point intel defenses. The fast pace would mean that whichever team is best able to find and defend their dropped intel will emerge the winner.

In fact, the more I think about it the more I think this would be much better off as ctf instead of cp. Can you imagine Turbine as cp? How about Convoy? Some maps just have that ctf feel and your latest creation is one of them.

Nice to see Steve again :)

This, forgot to mention it. Definitely would do better as a CTF map, because otherwise it comes off as a pseudo-TC map where people will end up camping it out with Hydro stalemates.
 
Hey looks great. I have to support the others and say this does look like it would make a good CTF map.
 
lovely work as usual

i agree with the previous ctf commentors - this is a fin map, but something about it feels suited to a ctf style match
 
Agree with the CTF... and the too many mines and laser... that will prevent the flow of the map...I think that without mines and laser will be better... Movility too low how other people say.. Scout gets very affected and sniper as well... TO many obstacles in the way...
Apart of the cool effects of the headcrabs, like the laser and mines, I think that this can nterrupt during a Battle an affect the abillity of a player...
 
Agree with the CTF... and the too many mines and laser... that will prevent the flow of the map...I think that without mines and laser will be better... Movility too low how other people say.. Scout gets very affected and sniper as well... TO many obstacles in the way...
Apart of the cool effects of the headcrabs, like the laser and mines, I think that this can nterrupt during a Battle an affect the abillity of a player...

the interuption was intended..i actually saw situations where some the table was turned on attackers...felt like crits in a way

but i really am looking at the ctf variant option

~D
 
still waiting on single flag ctf where you take it into enemy base (symmetric game-play) mesa
 
Would be cool if it ended up being sort of a CTF-KoTH mutation. The intel is somewhere in the middle where Steve is at first, then you go and bring it to your map room. Once it's capped there, your timer starts ticking down to your victory. Now it's the other teams turn to come and steal it to themselves and try to do the same. Would probably be pretty fun.
 
Would be cool if it ended up being sort of a CTF-KoTH mutation. The intel is somewhere in the middle where Steve is at first, then you go and bring it to your map room. Once it's capped there, your timer starts ticking down to your victory. Now it's the other teams turn to come and steal it to themselves and try to do the same. Would probably be pretty fun.

iv played maps like that in TFC it is a really fun game mode and forces both team to take on a full on offensive and a full on defensive.
 
but is it possible to trigger a point cap with a flag.
Dunno about triggering a point cap timer but I know you can use a flag to trigger other events. Have a look at Rock2.
 
How about capture the headcrab? First you have to find out where the headcrab has scuttled too, then take it back to your capture spot.

Make it so it blocks the view of the player with the headcrab too.
 
I would love a Mesa themed goal based map, I know them pretty much from unreal tournament 2004 though so any thing with goals, one with a huge fort on defense, one with huge tactical places to use on offense...

For combat I honestly love it, but it needs a lot more stuff vents wise, and more places to take down people/ taunt kill
 
Is there a day set to play this map??

it was put up on the fun server yesterday. I was able to see some issues already. thats why i think it may be better as a ctf. which is funny, i tried to make a ctf wit the lower area altered and was not happy. but this may actually be the solution.

~D
 
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