- Joined
- Jan 2, 2007
- Messages
- 1,067
As we push graphics technology forward, there are always new techniques that are opened up and improved upon over the years. While its not necessarily "new," motion blur is an effect that truly wasn't common until this generation of gaming.
But more often than not, I haaaaaaaaaaaaaaaaaaaaaaaaaatttttttttttttttttteeeeeeeeeeeeee Motion Blur because it obscures the action when in excess, and developers love to use it in excess. Especially in shooters. Being a human being with eyeballs, I know that turning or walking at a fast speed can make the world around you blur a little but even at a sharp turn or walking two paces forward very slowly I know for a fact that everything in front and in your perephrial doesn't blur like you're staring out the window of a speeding train. It also annoys me that it seems people consider this a technical achievement, take "Killzone 2" for example. While the graphics ARE good, I CAN'T BLOODY SEE THEM because there's so much motion blur its the video game equivalent of a Michael Bay camera shot, making the action nigh on impossible to make out, and if it weren't for the distinctive blue/red colours of each faction I would never be able to tell friend from foe. Even taking one pace forward at a snails pace brings forth insane motion blur.
The recent VALVe games are guilty of this crap too, at least you can turn it off, but everything looks like a blob with it on and you attempt to move anywhere. I praise Gears of War and that new Batman game for having more reasonable motion blur that doesn't obscure your view. But more often than not, its annoying and it hurts my eyes. Blurring everything doesn't make a game technically impressive, while I understand that making every single pixel blur on the screen requires a lot of horsepower, that doesn't mean it makes it an impressive feat when looking upon it with actual human eyes.
So what are your thoughts? Are devs abusing this effect?
But more often than not, I haaaaaaaaaaaaaaaaaaaaaaaaaatttttttttttttttttteeeeeeeeeeeeee Motion Blur because it obscures the action when in excess, and developers love to use it in excess. Especially in shooters. Being a human being with eyeballs, I know that turning or walking at a fast speed can make the world around you blur a little but even at a sharp turn or walking two paces forward very slowly I know for a fact that everything in front and in your perephrial doesn't blur like you're staring out the window of a speeding train. It also annoys me that it seems people consider this a technical achievement, take "Killzone 2" for example. While the graphics ARE good, I CAN'T BLOODY SEE THEM because there's so much motion blur its the video game equivalent of a Michael Bay camera shot, making the action nigh on impossible to make out, and if it weren't for the distinctive blue/red colours of each faction I would never be able to tell friend from foe. Even taking one pace forward at a snails pace brings forth insane motion blur.
The recent VALVe games are guilty of this crap too, at least you can turn it off, but everything looks like a blob with it on and you attempt to move anywhere. I praise Gears of War and that new Batman game for having more reasonable motion blur that doesn't obscure your view. But more often than not, its annoying and it hurts my eyes. Blurring everything doesn't make a game technically impressive, while I understand that making every single pixel blur on the screen requires a lot of horsepower, that doesn't mean it makes it an impressive feat when looking upon it with actual human eyes.
So what are your thoughts? Are devs abusing this effect?




















