Areaportals

Bonez

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Joined
Jan 12, 2010
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186
Can anyone help me out with Areaportals? tell me what i should do with it and what its for please? just post here or PM me, Thanks! :)
 
Try the tutorial sticky, it has all the sites with all the answers.

Always best to look there before anything.
 
[ame]http://www.youtube.com/watch?v=Ne59X-e-R9Y&feature=player_embedded[/ame]

Heres one for ya
 
I dont get the purpose of the areaportals, explain :D?

Like what is it suppose to be?Just look around and you will see the objects :D!
 
I dont get the purpose of the areaportals, explain :D?

Like what is it suppose to be?Just look around and you will see the objects :D!

the purpose it to optimize a map to make it run smoother what area portals do is tell the game not to render certain sections depending on where the player is in the map.
 
I dont get the purpose of the areaportals, explain :D?

Like what is it suppose to be?Just look around and you will see the objects :D!

AreaPortals do not "compile" when you compile the map, they process the information in-game in order to cut back on the number of models/complex geometry/physics that you can't see until you are looking through the door (for example).

If used correctly in a highly detailed area this can actually give considerable FPS gains as opposed to having no areaportals.

However, since these are rendered while you are playing if you have too many of them you will get huge FPS drops which might not affect people with high-end computers very much but for those that are using older hardware the game might even be unplayable.
 
just make sure when you use them that the room is sealed off with brushes or aero portals if not they will casuse a similar error to a leak.
 
^^ He is right, area portals will not seal leaks, obviously. But you cannot be able to touch one wall of an area portal, run through the map, and touch the other side, without going through another or the same area portal.
 
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