TF2 blog update: Failed Engi weapon idea

Sgt. McAwesome

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http://www.teamfortress.com/post.php?id=3539

The item? A little something called the Repair Node. Basically this would repair your sentry replacing any current buildable weapon the engi has. This allows the engineer to go out and battle while the node fixes the sentry with ease.

Obviously, this caused problems in testing.

An interesting read, and a way to see what goes on in their heads.
 
I want a walking remote-controlled Sentry!

Or even better, it's an Engy Megazord.
 
Interesting. But then it would make less work for the engineer!
 
I missed the whole blog update and loved the video posted at the end. :D haha

But the Repair Node doesnt seem like a great idea at all.
 
Engie DOES need an update. But a repair node does seem to kill the engie's co-operative side.
 
i liked how he mentioned how the dispenser is one of those things that you don't notice till you don't have one. iv play a few maps where a 2 Solly or heavies and a dispenser could hold a whole team off for a long time but i never notice how much it is helping until it gets blown and we get rolled over.

examples would be blackmesa and 2fort in 2fort but a dispenser in cover around the front entrance and a really small squad can hold whole floor for most of the game.

and in black mesa when you have 4 out of 5 point put a dispenser by c or l beside the health pack and 2 sollys can do a nice job at holding the point against a good 10 people or more. except in mesa you really do need a 3rd person to check your six in the vents for that to work.
 
Disposable dispenser. In the heat of battle, you can throw down a fully loaded lvl 3 dispenser that will destroy itself when all the ammo has been taken from it.
 
Disposable dispenser. In the heat of battle, you can throw down a fully loaded lvl 3 dispenser that will destroy itself when all the ammo has been taken from it.
now i love that idea!
 
just make a self repairing sentry that does less damage, like -30%
 
Disposable dispenser. In the heat of battle, you can throw down a fully loaded lvl 3 dispenser that will destroy itself when all the ammo has been taken from it.
Will dead spies fall out of it? Or was that my teleporter?
 

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