Creating Jail/Zombie maps for eGO

Lehsyrus

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Jul 23, 2009
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I am an experienced mapper, i have been mapping for three years now. I know every little trick in the book for mapping, now i have a few questions for the specifics on what i should do whilst mapping for eGO (the maps i am creating are eGO specific.)

Zombie Maps:

Please give a list of what is needed/specified for eGO maps and zombie mod. I want to create maps in terms that will allow people to get the most out of their zombie mod experience while still not allowing them to break rules (such as crouch spots being secondaries etc, i will make two openings for crouch spots and no ways for people to move barricades in front of them).

I decided to make zombie maps for eGO since only three maps i actually like, and i wish for more Reg Players to play on zombie when it isn't Atix, i hate Atix and that is always nominated for rtv when i play. So a list of what is needed for mapping zombie wise would be nice.



Jail Maps:

Same as the zombie maps. I need to know what is needed specifically towards Jail maps. What games i should put on. I will create games as well, and make it as detailed as possible without sacrificing gameplay. The usual Disco, Lunch room, Outside areas, and gym are a must of course. I need to know what else is needed, and also what time should i make the map kill everyone. I was thinking around 8 minutes or so. Automatic door opening and etc, no deagles in cells, i know the works.



This is relative mainly to Administrators who know what the specifics of everything is. But regular members can post feedback as well ;]
 
Thank you very much for the reply Captain i will pm him right now. I have so many ideas for each that can make interesting and fun gameplay, but i am also trying to make it easier for people to follow the rules with each idea which is the hardest part :\ Thanks again!
 
Things i would like to see in zombie:
1) Excellent barricade spots (good props)
2) Some teleports to secret rooms (that dont break any rules)
3) A fair map for both zombies and humans
4) make it interesting

Jail: this is a little harder to be more specific on since it is totally up to you and since there is so much that has been done, but im sure you will succeed! But here are some ideas
1) Nice map to rebel in :P
2) Add something new that none of our current maps have idk
I dont have anything else for this subject, just figured i would ad my 2 cents
 
Jail Maps:

Same as the zombie maps. I need to know what is needed specifically towards Jail maps. What games i should put on. I will create games as well, and make it as detailed as possible without sacrificing gameplay. The usual Disco, Lunch room, Outside areas, and gym are a must of course. I need to know what else is needed, and also what time should i make the map kill everyone. I was thinking around 8 minutes or so. Automatic door opening and etc, no deagles in cells, i know the works.

What I look for in Jail maps is a map that allows CTs to control the area and keep the Ts in line, but at the same time, a map that is open enough to allow the Ts for rebellion.

Please do not add places where CTs can constantly camp and makes it difficult for Ts to rebel.

Also try to avoid making fences/barriors in front of the Ts jail cells because it makes it horrible for running out and rebelling on the spot. I see not point in adding an extra barrier outside the T cells.

Well those are just my ideas Lehsyrus.

Im sure you will do fine, best of luck mate :)
 
For jail, it's nice to actually have a variation of things to do so its not repeditive every round...
Good luck making your maps, can't wait to play them!
 

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