Valve Community Weapons/Hats/Bacon

Skill/CJaZ

EGO Addict
Joined
Oct 2, 2008
Messages
1,225
Well guys I'm nervewrecked after that update with the community-built hats and weapons.

My question is: What will the next set be? I want some original ideas. If we can gather enough cool-looking weapon and hat idea and pictures, I will post a thread on steam forums and we can help our community with a blueprint thread and get our clan more noticed! Try to keep the weapons balanced and try to include a picture of your idea(you can use MSpaint for all I care)

Try to use this format:

Name:
Class(es):
Pros:
Cons:
Slot:
Picture Link:

Example:

Name: The Wankersmash
Class(es): Sniper
Pros: 100% crits against Jarate'd targets
Mini-crits against targets with less than 50% health
Cons: 75% player damage
10% bullet vulnerabilty
Slot: Melee
Picture Link: None
 
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Name: Makin' Bacon [im a noob at naming stuff](edible device)
Class(es): Engineer
Pros: double metal held for 1:30 minute(s) (a.k.a 400 metal instead of 200)
Cons: movement speed lowered by %50
Slot: secondary weapon (pistol in the case of engineer)

{Who says only the heavy can have stuff to nom!!}
 
Name: The Assassin
Class: Spy
Pros: Makes very little noise when firing. Doesn't show direction from where the shot came. Does 20% more damage when fired at the back of an enemy.
Cons: Does 30% less damage when fired at the front or sides of an enemy. 10% slower firing speed.
Slot: Revolver

Percentages based on revolver.
 
Name: Disposable Dispenser
Class(es): Engi
Pros: It is instantly level three and double the build speed of normal dispenser. Is used in battle when ammo and health is desperately needed. Full ammo and health.
Cons: Has a limited ammo and health supply adn destroys itself when levels reach empty leaves no scrap metal behind.
Slot: Normal dispenser
 
Name: the Throat Cutter
Class: Ze Spy
Pros: Causes enemy to be incapacitated on successful backstab (while backstabbing you nor your enemy can move)
Causes Backstabbed enemy to be unable to communicate in any way on successful backstab, for 1 minute.
the spy is able to see the voice chat bubble above people's heads when they use it on the other team.
Cons: +0.5 second backstab time (trust me, half a second unable to move can be death)
Slot: Knife
Picture Link:
468px-Ornamental_katar.jpg
 
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Name: the Throat Cutter
Class: Ze Spy
Pros: Causes enemy to be incapacitated on successful backstab (while backstabbing you nor your enemy can move)
Causes Backstabbed enemy to be unable to communicate in any way on successful backstab, for 1 minute.
Cons: +0.5 second backstab time (trust me, half a second unable to move can be death)
Slot: Knife

What's this knife useful for? I cant understand.
 
good spy = changes class they are disguised as each time they disguise (just got a script that does it for me xD)
 
it's a good thought, but you can't stop people from using Vent which would be an alternative...

Think they are going to set up a community weapons designer after all the updates?
 
the point of the weapon is'nt to report that theres a spy, i was thinking more to disorganize the team by causeing them to be unable to communicate for a minute, if the spy can find the person(s) who are leading the team, however...now that i think about that it seems kind of useless since you cant really XD oh well...

another idea i had was one that recharges your cloak every time you backstab someone (not fully but a certain amount every time you backstab someone) but it has to cooldown for 2 seconds after you backstab

EDIT: i think i'll add something on to the throat cutter, editing it now
 
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Name:The Lifesaver
Class(es): Pyro
Pros:If a Medic is healing the Pyro equipped with this the Medic is resistant to flames like the Pyro is. Also builds a charge over time similar to buff banner except when activated the team in the area is resistant to flames and -25% explosive damage.
Cons:-30% damage to enemy. Cannot use flamethrower while the defense buff is activated.
Slot:Melee
Picture Link: one for Blu and one for Red
kittey-extinguisher.jpg
 
^ look win, also i like the idea. makes pyros more teamworkish then W+M1 ish
 
http://en.wikipedia.org/wiki/File:AllenAndThurberPepperbox.jpg
The stinger

+50% bullet spread
+30% reloading time
All bullets fire at the same time.
6 bullets per round.
No random crits.
Would have the shotgun's base damage plus 5% to the total. (per bullet)

Basically this is useful to finish low health enemies or killing a target after a failstab. Taking advantage of the spy's ability to sneak behind enemy lines and position himself near the enemy, this weapon would do terrible damage at point blank range.
 
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Name: Hide 'n' Seek
Class(es): Spy
Pros: Whenever you successfully backstab an enemy you will instantly become disguised as that enemy with the same amount of hp (that their allies will see) as they had.
Cons: -20% normal damage.
Slot: Melee.
Picture Link:
8barfrenchdagger.jpg
 

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