Source SDK Question

BlackBird.

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Jun 1, 2009
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Hello,

Im about to start making a map, for DOD:S.
But i need some things to finish the map.

- How do i make object like plant pots, which will break when you shoot on thim?

- How can i put a german in a cage? So i can shoot him. ( Its a offline map, a practice map ).

- How do i make water?

- More questions may follow:)

I hope we have an experience guy on eGO with this knowledge of source SDK:)

Thanks,

BlackBird.
 
Note: This may not work with DOD:S as I only have experience with TF2.

1. You should use the entity tool to make an entity and make a prop_dynamic. You will have to just search things until you find something that looks like a prop. If not just take a prop and put another plant entity in it.

2. Make an entity, select prop_detail and search German or man until you find the german you want. Than you can put fence entities around him for the cage.

3.For water make the area you want it to be, go browse for textures and search water. Now select one that actually looks like water and not one that just looks like sky blue.

If you have any questions, add me on steam and message me.
 
1. You can also use prop_physics in most cases. (Not all props will be breakable, look for props that have $base and $health in their properties.
2. If you want him interactive, use an axis spawn, and then enable bots.
3. Apply the texture tools/nodraw to the entire box. Then apply a water texture to the top face only.
 
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