- Joined
- Nov 27, 2009
- Messages
- 1,295
cs:s scrim idea map
Rogue is helping me on this map, all of that is behind us
HERE ARE PICS --------------> ins COMPLEX
YES I HAVE CHANGED THE NAME DUE TO THE PLANNED OUTCOME
HERE IS MY MOST INTERACTIVE SLIDESHOW YET. IT FEATURES ALL THE PICTURES. FROM DE_HIGHSCHOOL REDUX TO INS_COMPLEX_A1
http://s878.photobucket.com/albums/ab348/mildhotsauce/?action=view¤t=a9d192e3.pbw
there are two easter eggs in the map. One is just for fun, it is shy so to see it there has to be a source of light. Also the second one is just BARELY out of sight a hint to what the construction is going to look like
a more fun slideshow above
Original creator Rogue Sniper
a2 changes
retexture about 80 percent done
added eyecandy including decals of various nature
trying a scaffolding look in main area
light flicker - note flicker is sporatic and at times distracting lower to slow pulse
to do
finish retexture
fix the nodraw spots where light panels used to be
Insurgents have occupied a abandoned building, due to the areas lack of history the use of this building is unkown, guessing by its rooms it may have housed a school of some sort. Marines need to capture that building before they can move on to there next target, the city bank/hall it provides a clear outlook on most of the town. Marines must advance from their new checkpoint formerly high profile weapon stockpile hideout across a mysterously short desert. The information they have about this city tells that desert may have been a small pond. this will be the map look if the option "desc 1" is favored in the polls
now the next choice is basically the same thing except theres not city marines and insurgents spawn in the building.
Rogue is helping me on this map, all of that is behind us
HERE ARE PICS --------------> ins COMPLEX
YES I HAVE CHANGED THE NAME DUE TO THE PLANNED OUTCOME
HERE IS MY MOST INTERACTIVE SLIDESHOW YET. IT FEATURES ALL THE PICTURES. FROM DE_HIGHSCHOOL REDUX TO INS_COMPLEX_A1
http://s878.photobucket.com/albums/ab348/mildhotsauce/?action=view¤t=a9d192e3.pbw
there are two easter eggs in the map. One is just for fun, it is shy so to see it there has to be a source of light. Also the second one is just BARELY out of sight a hint to what the construction is going to look like
a more fun slideshow above
Original creator Rogue Sniper
a2 changes
retexture about 80 percent done
added eyecandy including decals of various nature
trying a scaffolding look in main area
light flicker - note flicker is sporatic and at times distracting lower to slow pulse
to do
finish retexture
fix the nodraw spots where light panels used to be
Insurgents have occupied a abandoned building, due to the areas lack of history the use of this building is unkown, guessing by its rooms it may have housed a school of some sort. Marines need to capture that building before they can move on to there next target, the city bank/hall it provides a clear outlook on most of the town. Marines must advance from their new checkpoint formerly high profile weapon stockpile hideout across a mysterously short desert. The information they have about this city tells that desert may have been a small pond. this will be the map look if the option "desc 1" is favored in the polls
now the next choice is basically the same thing except theres not city marines and insurgents spawn in the building.
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BUT there will be alot of new things for you to learn before the public beta