Im looking for a few people to help me with a small military shooter project I've thought of. It will require no modellers or any of that jazz for right now, since its mainly a gameplay experiment than a visual one. I just need a coder for a few key components, a majority of the code I want is already available open sourced.
General Features
Original Features
General Features
- Iron Sights (http://developer.valvesoftware.com/wiki/Ironsights)
- Going Prone (in the SDK template)
- Sprinting (template)
- Squad Beacons Through Walls
- Minor Bullet Penetration
Original Features
- Static Sniper Team
The static sniper team is a support call-in that will defend the area you designate it to spawn in, similar to the npc_sniper(http://tinyurl.com/y3cr578) with a few key differences. One, it has its own animations, and two, the laser shown in npc_sniper is non-existent.
You may ask "Hey, why not let us run around and snipe like in CSS, INS, etc?! Well, to put it simply, I want to prevent this from happening.[ame]http://www.youtube.com/watch?v=GtNKEKti6mI[/ame] - New Health System
This experiment will combine regenerative healing with medical kit dependance. Think of the players health bar as the base of a crutch, with multiple notches down the neck as it gets lower and lower each time locking the pipe into place. Each time a player gets critically damaged their resistance to damage drops a notch, eventually needing to find a medic.
- Bombing Runs
A straight line of 6-10 bombs are positioned by the player who has suppressed or killed the most at one time. - Lives-Reinforcements System
Each player is given 3 lives, each time he dies he loses one. Each time he gets 2 kills, helps capture a point or objective, gets 5 assists, saves a teammate from death, heals a teammate, or stays alive for 4 minutes, he gains a life. After a player has lost all his lives he must wait for %25 of his squad to be out of lives at once to use a reinforcement unit.





