Looking for Source Engine coders and testers

Rukus.

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Joined
Nov 29, 2008
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Im looking for a few people to help me with a small military shooter project I've thought of. It will require no modellers or any of that jazz for right now, since its mainly a gameplay experiment than a visual one. I just need a coder for a few key components, a majority of the code I want is already available open sourced.

General Features



Original Features

  • Static Sniper Team
    The static sniper team is a support call-in that will defend the area you designate it to spawn in, similar to the npc_sniper(http://tinyurl.com/y3cr578) with a few key differences. One, it has its own animations, and two, the laser shown in npc_sniper is non-existent.
    You may ask "Hey, why not let us run around and snipe like in CSS, INS, etc?! Well, to put it simply, I want to prevent this from happening.[ame]http://www.youtube.com/watch?v=GtNKEKti6mI[/ame]
  • New Health System
    This experiment will combine regenerative healing with medical kit dependance. Think of the players health bar as the base of a crutch, with multiple notches down the neck as it gets lower and lower each time locking the pipe into place. Each time a player gets critically damaged their resistance to damage drops a notch, eventually needing to find a medic.
    health.jpg
  • Bombing Runs
    A straight line of 6-10 bombs are positioned by the player who has suppressed or killed the most at one time.
  • Lives-Reinforcements System
    Each player is given 3 lives, each time he dies he loses one. Each time he gets 2 kills, helps capture a point or objective, gets 5 assists, saves a teammate from death, heals a teammate, or stays alive for 4 minutes, he gains a life. After a player has lost all his lives he must wait for %25 of his squad to be out of lives at once to use a reinforcement unit.
 
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