- Joined
- Jan 2, 2007
- Messages
- 1,067
Anyone remember STALKER? I sure do. I remember venturing into X18 at 2 in the morning with a pair of surround headsets, getting a bit nervous, and then spotting a blood sucker who cloaked and started dancing my wild bullet spray and while the blood sucker approached, a snork managed to sneak up behind me and started biting my ass. I then booked it and thought I was safe, only shortly after my character was dragged against his will and then crushed by an anomaly. I also remember my wife trying to get a hold of me and ultimately resorting on pounding on the door; sending me through the damned roof. Good times, save for the whole caving in our ceiling with my cranium thing.
I've been replaying through them now that I have a new computer and can finally play Call of Pripyat, but not without some assistance from a mod called Stalker Complete. The mod is previewing a 2012 version, so don't expect the game to look quite as good as the screenshots on the mod page because its still in its 2009 build. Regardless, it does improve the graphics in some areas as well as tweaks a few gameplay elements and irons out a good chunk of bugs.
The game supports HDR and better lighting; I.E. no overbrights. Now night will actually look like... well, nighttime instead of dusk with a blue hue. The lighting is a bit better and there are some nicely updated textures and effects. There isn't much customization on them sadly, but regardless it does help an already fairly outdated looking game for its time look a bit more modern.
It doesn't change the gameplay too much, it retains the vanilla feel so its a good mod even for newcomers, but there are some tweaks; a lot of them under the hood. Not only have they scraped off a good chunk of pesky bugs (I haven't crashed once with the mod, even the Clear Sky version hasn't crashed yet) they've improved some of the inner workings. The AI is a bit more cunning, it actually knows how to use grenades to flush you out and their magic accuracy is fixed and their guns work the same yours does; so they have to adapt for the ballistics like you do. Making it a tiny bit more balanced, but still intense. You also have a freeplay or teleportation function, if you want, though I haven't used them yet. There are also rare items like a repair kit that will do the obvious. You now carry a sleeping bag with you that allows you to sleep up to 9 hours (An unlimited option is selectable in a couple hiding spots like the bedroom basement at the beginning) provided you don't unfurl it near a pack of pseudodogs providing them with a tasty treat.
I'm sure a Call of Pripyat version is in development and obviously the 2012 build is being previewed. Here are the links
Shadow of Chernobyl Version: http://www.moddb.com/mods/stalker-complete-2009
Clear Sky version: http://www.moddb.com/mods/clear-sky-complete
I've been replaying through them now that I have a new computer and can finally play Call of Pripyat, but not without some assistance from a mod called Stalker Complete. The mod is previewing a 2012 version, so don't expect the game to look quite as good as the screenshots on the mod page because its still in its 2009 build. Regardless, it does improve the graphics in some areas as well as tweaks a few gameplay elements and irons out a good chunk of bugs.
The game supports HDR and better lighting; I.E. no overbrights. Now night will actually look like... well, nighttime instead of dusk with a blue hue. The lighting is a bit better and there are some nicely updated textures and effects. There isn't much customization on them sadly, but regardless it does help an already fairly outdated looking game for its time look a bit more modern.
It doesn't change the gameplay too much, it retains the vanilla feel so its a good mod even for newcomers, but there are some tweaks; a lot of them under the hood. Not only have they scraped off a good chunk of pesky bugs (I haven't crashed once with the mod, even the Clear Sky version hasn't crashed yet) they've improved some of the inner workings. The AI is a bit more cunning, it actually knows how to use grenades to flush you out and their magic accuracy is fixed and their guns work the same yours does; so they have to adapt for the ballistics like you do. Making it a tiny bit more balanced, but still intense. You also have a freeplay or teleportation function, if you want, though I haven't used them yet. There are also rare items like a repair kit that will do the obvious. You now carry a sleeping bag with you that allows you to sleep up to 9 hours (An unlimited option is selectable in a couple hiding spots like the bedroom basement at the beginning) provided you don't unfurl it near a pack of pseudodogs providing them with a tasty treat.
I'm sure a Call of Pripyat version is in development and obviously the 2012 build is being previewed. Here are the links
Shadow of Chernobyl Version: http://www.moddb.com/mods/stalker-complete-2009
Clear Sky version: http://www.moddb.com/mods/clear-sky-complete
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