- Joined
- May 2, 2009
- Messages
- 162
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Added new community map cp_freight
Added missing physics models for several items
Added jiggle bones to the Sam & Max items, and The Buff Banner
Added Crit-a-Cola
Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots
Engine
Marked the "snd_show" convar as a cheat
Gameplay Changes
Pyro changes
-Flamethrower direct damage reduced 20%.
-Burn duration reduced (10 -> 6 seconds).
-Airblast re-fire delay reduced by 25%.
-Airblast ammo usage reduced by 20%.
-All reflected rockets/grenades/arrows now mini-crit.
-Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
-Minigun spin-up/down time reduced by 25%
-Minigun firing movement speed increased to just under half-normal (from 80 to 110).
-Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
-Post-use movement penalty removed.
-Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
-Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
-Capped the turn rate from +left and +right while charging.
The Huntsman changes
-Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
-Bow can now be lowered without losing the lit arrow.
-Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
-Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
-Moved Crafting button out to the root class/backpack selection panel.
-Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
-Bots don't retreat to gather health as readily if they are in combat.
-Bots no longer retreat when moving to block a point capture.
-Bots should now equip an appropriate combat weapon and fight while moving to collect health.
-Bots who are roaming the map and hunting now chase down their victims, following them around corners.
-Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing --Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
-Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
-Added a few more bot names from community suggestions.
-Fixed a behavior loop with Engineer metal gathering.
The Sandman change
-Added a slight speed reduction to stunned players.
Community requests
-Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
-"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don?€™t have a selectable secondary weapon (like The Razorback).
Bug Fixes
-Fixed an case where The Gunboats didn?€™t apply their damage reduction properly.
-The amount count in the HUD now flashes red when you?€™re low on ammo.
-Extinguishing a burning teammate now earns a full bonus point (was half a point).
-Fixed a permanent overheal exploit involving dispensers.
-Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
-Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
-Fixed a client crash that could result from players with arrows embedded in them.
-Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
-Added missing map prefixes to server browser game types.
-Killing yourself with your own sentry no longer increments the sentry's kill counter.
-Fixed dropped hats sometimes having the wrong team color.
-Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
-Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
-Fixed Spies disguised as Medics hearing the autocaller sound.
Team Fortress 2
Added new community map cp_freight
Added missing physics models for several items
Added jiggle bones to the Sam & Max items, and The Buff Banner
Added Crit-a-Cola
Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots
Engine
Marked the "snd_show" convar as a cheat
Gameplay Changes
Pyro changes
-Flamethrower direct damage reduced 20%.
-Burn duration reduced (10 -> 6 seconds).
-Airblast re-fire delay reduced by 25%.
-Airblast ammo usage reduced by 20%.
-All reflected rockets/grenades/arrows now mini-crit.
-Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
-Minigun spin-up/down time reduced by 25%
-Minigun firing movement speed increased to just under half-normal (from 80 to 110).
-Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
-Post-use movement penalty removed.
-Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
-Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
-Capped the turn rate from +left and +right while charging.
The Huntsman changes
-Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
-Bow can now be lowered without losing the lit arrow.
-Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
-Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
-Moved Crafting button out to the root class/backpack selection panel.
-Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
-Bots don't retreat to gather health as readily if they are in combat.
-Bots no longer retreat when moving to block a point capture.
-Bots should now equip an appropriate combat weapon and fight while moving to collect health.
-Bots who are roaming the map and hunting now chase down their victims, following them around corners.
-Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing --Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
-Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
-Added a few more bot names from community suggestions.
-Fixed a behavior loop with Engineer metal gathering.
The Sandman change
-Added a slight speed reduction to stunned players.
Community requests
-Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
-"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don?€™t have a selectable secondary weapon (like The Razorback).
Bug Fixes
-Fixed an case where The Gunboats didn?€™t apply their damage reduction properly.
-The amount count in the HUD now flashes red when you?€™re low on ammo.
-Extinguishing a burning teammate now earns a full bonus point (was half a point).
-Fixed a permanent overheal exploit involving dispensers.
-Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
-Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
-Fixed a client crash that could result from players with arrows embedded in them.
-Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
-Added missing map prefixes to server browser game types.
-Killing yourself with your own sentry no longer increments the sentry's kill counter.
-Fixed dropped hats sometimes having the wrong team color.
-Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
-Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
-Fixed Spies disguised as Medics hearing the autocaller sound.
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