TF2 update - Exploit fixed?

Simon

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Added further PropHunt mode support
Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
Fixed the Engineer being able to build more than 1 of each type of building
Fixed old Engineer build keybinds not working with the new system
Fixed a client crash on shutdown
Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
Fixed post-processing bug which could cause tone mapping to become stuck at highest setting


Apparently we should be fine now
 
Exploit may be fixed, but now HL2 engine is crashing when I try to join a server! I love valve! Hopefully I'll be able to be online soon.
 
Exploit may be fixed, but now HL2 engine is crashing when I try to join a server! I love valve! Hopefully I'll be able to be online soon.

Im experiencing a similar issue. Its caused by the server. TF2 leadership is looking into it.
 
Also, anyone who got the wrong medals and lost it will be able to get it back with the correct ones when they go in a server.
 
I managed to get on and play 2 fort a little. Seemed to be working properly. Amazing how I was seeing more reflected rocket kills than flame burnings :P
Thanks tech team and admins for getting it back running!
 
Let's all give a round of applause to valve for not taking too long on this, and for our wonderful tf2 leadership for helping us get through this!
 
You should all be fine now im witnessing a large amount of Leadership and O power level emanating from THE VALVE MAPS SERVER GO GO GO GO GO
 
Yeah seems to be fixed, i havent seen anybody exploiting it since ive been playing, practically since the update came.
 
Huh? LOLWUT? They had about 4 updates, each was fail, and when they *FIXED* one thing, they broke another....

Well they did fix it eventually, only took 2 days. I mean they could have say "Let the server admins deal with it" and went home.
 
I managed to get on and play 2 fort a little. Seemed to be working properly. Amazing how I was seeing more reflected rocket kills than flame burnings :P
Thanks tech team and admins for getting it back running!

I know, I love the new reflection system, got 4 reflect kills in the first 10 minutes of playing. However, i wish i could keep the +20% direct damage too, oh well.
 
Upgraded reflects? Better than before?
You're making me want to play pyro more :O
 

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