Moral Dilemma - What do you save first?

Moral Dilemma: What do you save first?


  • Total voters
    98
I should make another poll.

Who would you save?
Toilet Pastries
or
ScrappyDoo

One's prettier than the other but both share the same capacity of uselessness.
*JAB*
 
Engineering 101 ;)

You save the Sentry.

Because.....

The roof has multiple ammo dumps to replenish you with metal; the gun will protect you while you rebuild your stuff.


If you were somewhere that replenish-able ammo was not readily available, you would save the dispenser and use that as your source material to rebuild.
 
Sentry gun. If you're all that's left. Dispenser otherwise.
 
MYSELF.

My KDR is much more important than my sentry, my base, or the victory of my team!
/jk
 
This is a no-brainer: the sentry. Allow me to explain myself.

First of all, if you're playing red on badlands and you're the only engineer, something is wrong.

Secondly, and much more importantly, a sentry is only useful as long as it's surprising. In other words, when the whole opposing team knows where your gun is, you won't have a gun there for very much longer. Generally, when a spy saps, or attempts to sap, your buildings, you know that your gun is now public knowledge, and it's going to come under increasing fire until it's gone.

In this scenario, you have two choices. You can rebuild where you were, which is generally easy to do, as you have at least one thing up from before, or you can scrap your old setup and build somewhere else. Let's look at these two things separately.

Let's say you've decided to stick around. Nine times out of ten, you'll still pick the sentry, and that one other time, you'll take the teleporter. Here's the logic: In order to pick the teleporter, you need a team that you KNOW will stick around to support you while you rebuild, and a number of times, that just isn't the case. If you can't count on someone to stay with you and protect you from the bad guys, then you're better with the sentry. You have to consider the setting here as well: there is a pack of 100 metal on the roof, and you'll have the detritus of your old buildings to use as well. You can immediately put up a dispenser in 15 seconds, whereas a sentry would take a minimum of 30 seconds if you had infinite metal to get to level 3. Now, 15 seconds won't get a dispenser to level 3, but you don't need it at level 3. you need it to sit and build up metal, which it does at the same rate no matter what level it is. Bottom line if you have an uncooperative team: keep the sentry, because of the abundance of metal on the roof and the speed with which you can reset a dispenser and teleporter.

Now, the smarter thing to do here is to rebuild elsewhere, because they know where you are. In this case you keep the gun. It takes the opposing team MUCH more effort to kill a sentry than to kill dispensers or teleporters. You should occupy yourself setting up your new embankment, out of sight, while the enemy deals with your sentry. They may kill it immediately, but you may well kill some extra people, and it'll serve as a great indicator of when the enemy has, in fact, taken the roof. Leaving sentries lying around is also a great distraction. Aside from it being a threat, it indicates to the other team that you're still there, and they still need to divert significantly more resources to killing it than they need to. Often, I'll have a dispenser and a teleporter set up somewhere other than my gun, and I'll patrol the area, killing with my shotgun, until someone kills my risky sentry. once they do, I immediately set up a new one with my new nest. It's seamless, efficient, and allows to you cover more area. It also keeps the opponent guessing, which is necessary if it's an organized team, and if they are playing as individuals and NOT as a team, then it'll get you a lot more kills, and still act as a psychological deterrent.

Bottom line: Sentry. Always, and ESPECIALLY because there's enough metal around to make dispenser setup automatic. The last thing to save in all cases, as far as I'm concerned, is the dispenser.

I have to disagree, just because you can set up your dispenser automatically does not make it a better choice, dispensers set up slower than a sentry and a fully stocked dispenser will allow you to set up all your stuff as fast as your wrench can swing, if you have to wait for metal boxes to respawn or for your dispenser to refill you are wasting time. A level 1 sentry can still be an effective deterrent and it builds very fast. In addition when you have the constant stream of metal you can easily plop down a teleporter while your sentry gun is building having you set up much faster than if you had to wait for metal from boxes and your dispenser.

Rebuilding elsewhere may not be necessary, if a team believes your entire nest was destroyed by a spy having the nest back up quickly can surprise the enemy team and make even a level 1 or 2 sentry formidable.
 
I have won games by saving the dispenser and being able to re-build the scentree.


So I save the girl first.......wait, what was the question again?
 
I should make another poll.

Who would you save?
Toilet Pastries
or
ScrappyDoo

One's prettier than the other but both share the same capacity of uselessness.
*JAB*

Lolol, I guess I'll save TP then. <3

Also, I'd save my teleporters so my teammates can come in and help me.
 
You save none of them and blame TP for not being there to protect your stuff.
 
Dispenser.

Unless I'm around, then the spy would have died before he had a chance to zap.
 
I'd save the sentry and use the metal from the dispenser and teleporter to build another dispenser. If you're on the roof it means they more than likely already capped the 1st point. There's plenty of metal that spawns up there to upgrade and rebuild pretty quick. The spawn is close enough for the team to walk until I could rebuild the teleporter. Of course I'd also be watching my back...there is a Spy running around you know :P
 
Dispenser. Lets say a spy got two out of three items. I would pick up the bones of the tele and sg, build a new sg, and use the dispenser to upgrade the sg, and eventually build a new set of teleporters. Folks can walk till I get those up again.
 
Sentry absolutely every time. Spy is likely to be trying to backstab you if he sees you got one of his sappers, I want my sentry around to watch my back while I rebuild. There are also TWO metal spawns right there on the roof, as well as health, so don't freak out about saving your dispenser. Also, there's gonna be at least 150 dropped metal from your blown up structures. More than enough. If it were a long run to more metal, I might change my vote, but in this case, there's simply no contest.

Your job, first and foremost as a red engi, is to defend. Nothing does that better or more reliably than a sentry. Sure, the other items help out, but are situational. After all, dispensers only help kill enemies when allies need ammo, HP, or metal. Teleporters only help kill enemies if friendly are coming through them. You know when the sentry gun helps kill enemies? All the time, until there aren't any enemies left.
 
None, I go for the Spy first. Knowing how most pubs play, they won't even defend themselves and just run around spamming their mouse button with the Sapper even when everything has been sapped.

That or they attempt a facestab, and with the crit rates of wrenches it's usually a win situation for me.
 
I have to disagree, just because you can set up your dispenser automatically does not make it a better choice, dispensers set up slower than a sentry and a fully stocked dispenser will allow you to set up all your stuff as fast as your wrench can swing, if you have to wait for metal boxes to respawn or for your dispenser to refill you are wasting time. A level 1 sentry can still be an effective deterrent and it builds very fast. In addition when you have the constant stream of metal you can easily plop down a teleporter while your sentry gun is building having you set up much faster than if you had to wait for metal from boxes and your dispenser.

Rebuilding elsewhere may not be necessary, if a team believes your entire nest was destroyed by a spy having the nest back up quickly can surprise the enemy team and make even a level 1 or 2 sentry formidable.


You can swing your wrench as fast as you like, but if you have people harassing you, there isn't a damned thing your dispenser does to protect you. Your sentry, on the other hand, protects you admirably while you pick up the pieces of the fallen equipment and put up a new dispenser.

As you said earlier, that's what the shotgun might be for. However, every second you're spending playing that old guy getting the kids off his lawn is a second that is NOT preventing the team below from taking the point by shoving bullets in their collective faces from on high. Also rockets. if you have a gun, you can take a second from whacking the dispenser and use your shotgun to help, and you aren't slowing your progress or taking away from your effectiveness as an engineer in any way.


Also, to the person who pointed out that metal builds up faster in level 3 dispensers, I said that badly. Dispensers do give out 150% of the metal they do at level 1 at level 3, but they each increment their supplies every 5 seconds. What I meant was the dispenser, to be useful to you, needs to sit there and build up a reserve, so that when you finally do upgrade it, at least part of that reserve is saved, and working at full capacity.
 
You can swing your wrench as fast as you like, but if you have people harassing you, there isn't a damned thing your dispenser does to protect you. Your sentry, on the other hand, protects you admirably while you pick up the pieces of the fallen equipment and put up a new dispenser.

As you said earlier, that's what the shotgun might be for. However, every second you're spending playing that old guy getting the kids off his lawn is a second that is NOT preventing the team below from taking the point by shoving bullets in their collective faces from on high. Also rockets. if you have a gun, you can take a second from whacking the dispenser and use your shotgun to help, and you aren't slowing your progress or taking away from your effectiveness as an engineer in any way.

Unless the enemy is actively attacking you or running by you, you can get a level one up, which is powerful enough to fend people off while it is being repaired.
 
Unless the enemy is actively attacking you or running by you, you can get a level one up, which is powerful enough to fend people off while it is being repaired.

If a level 1's presence is known, almost anything can take it out by itself.
 
Unless the enemy is actively attacking you or running by you, you can get a level one up, which is powerful enough to fend people off while it is being repaired.

As an engineer, I have strafed and shotgunned a level one sentry to death, by myself.

If a level one sentry is unnoticed, maybe. if anyone actually knows about it, it's toast, and so are you.

EDIT: if it's being repaired, sure... but it can't take more than one person that way. you're going to be sitting there tanking something with 150 health while instead, you could be shotgunning the survivors of your 128 dps barrage with rockets.
 
I'm not really reading any of the arguments but I'm glad to see some (hopefully) constructive discussion relating to TF2. On another note, whatever you guys are saying - I'm sure every situation is... well... situational.
 
Dispenser so you can rebuild everything back up faster.

Sadly, I doubt anything would last long if your the only engie and no one is around to help protect your stuff from incoming fire.
 
Back
Top