5/20 update

WaterSnake

Poster Extraordinaire
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Jun 16, 2008
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Team Fortress 2
Added new community weapons and hats
Updated CP_Gorge
Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
More clip work and model collision work based on community feedback.
Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
Added new stairwell in Stage 1 and window access to both teams?€™ platforms by main choke point to help alleviate stalemates.
Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
Fixed rare cases where stage would break when cart had no nearby capper(s).
Fixed carts not always moving to their starting locations correctly.
Fixed respawn times in Stage 3 not being set to the proper values.
Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)


I wonder what the new weapons and hats are!


EDIT: GUYS! Since the servers are not updated, you will not be able to join them, and you will go back to the main menu if you try and spawn. Don't make any threads about this, it's super normal.

Also, the *ahem* DEMOMAN'S axe is super duper over powered and awesome.

Axe = Jarate + Axestinguisher

Kukuri = Huntsman + Dead Ringer
 
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Items from Tf2Items:

The Tribalman's Shiv
The Scottsman's Skullcutter
Whoopee Cap
Whiskered Gentleman
Ze Goggles
Safe'n'Sound
Trippler's Tricorne
Frenchman's Beret
Bloke's Bucket Hat
Vintage Merryweather
Sergeant's Drill Hat
Gentleman's Gatsby
The Heavy Duty Bag
 
The Sniper weapon is a melee that makes them bleed for 5 sec, reducing damage to 35%

The pyro weapon is a melee also, that does more damage buy decreases movement speed.

This is what I heard, take it or leave it.
 
I tried crafting one of the new medic hats, but i got a tyrolean. Then I crafted that with my yellow belt and i got a brigade helmet. I fail, but at least i get to use a new hat.
 
The Sniper weapon is a melee that makes them bleed for 5 sec, reducing damage to 35%

The pyro weapon is a melee also, that does more damage buy decreases movement speed.

This is what I heard, take it or leave it.

It's a Demo weapon, not a Pyro weapon.
 
awww now i wish i hadn't recrafted my brigade helm with camera beard 2 days ago :(
 
I tried crafting one of the new medic hats, but i got a tyrolean. Then I crafted that with my yellow belt and i got a brigade helmet. I fail, but at least i get to use a new hat.

I tried too, crafted a rubber glove with engineers cap and got a duplicate tyrolean, crafted that with my picklehaube and got a towering pillar of hats, which is nice but I was hoping for the new scout hat or the new pyro helmet.

Also crafted the new sniper kukri but didn't bother crafting the axe because I like using my kritzkrieg.
 
I was at Blackmesa for 10 minutes or so, as Jorz was showing off his Kukri, and I got the Axe as a random drop. =D

That thing is freaking dangerous! 234 damage crits, 66 damage regular hits. That's a crit and a reg to kill a heavy. Two crits in a row to mow down a fully buffed one. Hax I say!

The new Kukri and the bleeding stuff will be so annoying to spies. C&D is useless if you get hit, since people can see you bleed, and the DR wont stop the bleeding. Better be careful from now on.
 
Guys, please realize when I made this post this was about 30 minutes after the update came out. It was a miracle that I even knew ANYTHING.
 

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