Ba_Jail_Fantasy

eurocracy

Poster Extraordinaire
Joined
Feb 28, 2010
Messages
2,824
It is BETA FOR GROUND LEVEL ONLY.
Ground level will have more detail before I'm finished with it. But enjoy it for now.
Here's the new armory:
New:
bajailfantasy0023.jpg


NEW LINK, GET LATEST!


My current project, split into 2 halves, Ground Level, where there's a lot of rebellion and Cloud 9, where activities and less rebellion are.
I've recently pushed Ground level from Alpha to Beta, it's in a playable state. All I have to do now is make Cloud 9, make it Beta and then tune everything on both halves to make a release version.
Suggestions accepted. Remember, this is only Ground level, theres a nice big teleporter far back that will take you to Cloud 9.
Credit to Pickles for the eGO logo, I would have made one but why do it when there's one ready :D
THERE IS A VENT, just forgot to take any pictures of it D:
I will go take some vent pictures in a bit.
I'm thinking about changing the grass texture, it's too dark.
 
Last edited:
May I suggest adding displacements to make your grass seem less boring, and adding some more interesting detail to your architecture to make it less blocky?
 
May I suggest adding displacements to make your grass seem less boring, and adding some more interesting detail to your architecture to make it less blocky?
Yeah, overall I'm trying to get both halves done and then work on the detail, I know how blocky it is. Just tired after the amount of work getting this whole thing done. Ground Level was a pain.
50+ hours of pain.
As for displacements on the grass, sure, I'll add more of them in after I get Cloud 9 into Beta

Let me go through all the features of Cloud 9.
3 Main Areas

1) Prisoner
Prisoner section will be a really broken down theme, however Cloud 9 overall is more SciFi, meaning it breaks free of the forest constraints before. The prisoner area will have the GIGANTIC Mine Run, which is effectively a race, maze and puzzler all in one. It also sends out a death wall after you after a certain amount of time. Meaning if you don't make it you're gonna die. Other things include a button operated couch room with maximum security, a MUCH better pool with showers, less blocky and with diving boards. Four corners, Tap Tap Jail. Tap Tap Jail is like the game Tap Tap revenge, stick 3 Ts in it and they have to jump over blocks that KILL THEM, in their lane while music plays. Will have 2 difficulties, medium and hard.
There will also be a climb and a soccer field
2) ST
STs are very lucky, they get a WHOLE SECTION of Cloud 9 to themselves, this section contains:
A full sized disco.
A full sized climb.
A full sized assault course.
A full sized maze.
Also there will be complimentary bar, ST bomb and a lounge.
All activities have an emergency exit button for the ST in case they get stuck or their ST gets revoked.
3) LR
LR will have full grounds for:
Gun Toss.
Dodgeball.
Duel.
Shot 4 Shot (No rebellion version).
Old western shoot out.
CT Trivia.
Octotag.
M4 30 seconds.

On top of all this, on lockdown you will get teleported to a small plain. A discoball comes down. Lasers, music and everyone dies.
Any more ideas?
 
Last edited:
I cant wait until this map is done! :D
And btw, the "green thingy that leads the way" in vents is kind of boring... But thats just my opinion! :P
 
Hey, it looks like its coming along pretty well, I like how the cells are outside for once, gives the T's a bit of fresh air. :)
Keep up the good work!

~Beanie
 
Okay, first one to post chooses.
Should I work on ground level today until it looks awesome or should I work on cloud 9?
 
Okay I'm gonna work on Ground level, even though I got the first room of Cloud 9 (The room you teleport into) done
 
Last edited:
You should make one of those ST rooms, as in the new Chirsty map :D And try to make new games ?:)
 
You should make one of those ST rooms, as in the new Chirsty map :D And try to make new games ?:)
Leoben was the most fun I've had on a jail map, even though christy's won. My main ideal is to try and make my map cram in as much activities as possible and try to bring back the feeling your map had.
(Also rebeling)
The STs get a huge area, not just a room :D
 
Very creative jail, I'm way too excited to play this when its released!
Great work :)
 
I think the graveyard should be different i think the graves are lined up to much. You should make some big patches of grass in some area's.
 
I'll say this:
Since first post I've put an extra 15 hours of work into ground level. And it's looking better all the time. Once I think it looks good enough I will post pics.
 
Here's my opinion. You've got great ideas, and if you made Leoben, then you obviously can map. My only gripe, is that you seem to be a maker of new automated maps, which personally I hate, and for good reason. The problems with your games such as the Mine run and Tap Tap are that the CTs are doing nothing in this. They don't have to kill Ts, push buttons, just stand there and watch. The CTs get bored, and start doing things that they get to do something in, like Trivia.

My two bits.
 
Back
Top