[Insert ideas for deathrun traps here]

Ugh, something happened to SDK, all my outputs got deleted... Gotta set all the traps (Only have 6 atm) again...

Or, you accidently had the little button that says "ig" at the top of your windows clicked. Make sure its not :)
 
Just do a trap where there is a guy staring at you and when they press the button he points his finger and goes HAAAXXXXXX and blows up
 
Glass box lowers and gas fills up the box. Giant knife swings down from the heavens. Pit breaks open to show lava pit with two stones allowing T's to jump across. Giant smiley face OM NOM NOM's T's faces. Poison arrows fly out of the walls. T's run into a room and it fills with water (and after water is filled it kills instantly). Music starts playing and Projected lights of doom annihilate t's. Catapult floor leading to spikes. Acid falls from a bucket. Cd's thrown like a Frisbee, except these Cd's can take off heads. Ball filled with shrapnel that explodes and fires out projectiles when it hits the floor. Flame Thrower. Exploding barrels dropped from ceiling then explode on impact. Slowly lowering ceiling on entire second level of deathrun for added speediness. Warp pipe comes out of the ground and mario music is played, people inside get teleported to room where bowser kills them all.
 
Portal (one of the buttons activates a blue portal that teleports you to an orange portal that drops you into a pit of fire) so in short an aperture science trap :D
 
Make a elevator thats sideways that starts 30 seconds after the round starts to make sure people move through the map.
Or something like that.
 
How bout I make the whole map just one EPIC long hallway? :D
And for the doors, just have two - three doors, and the T decides which one will kill you or not? :D

This idea is not rly a deathrun, its more of a fun?
 
Have a room with a firing squad. The Terriost press the button and the bots unload their guns across the room.
 
A horizontal swinging axe that covers a large area, but can only swing once and the runners may duck to dodge it.
It's different than the usual instant-death trigger traps, since they can escape it if they have a fast reaction.
 
I read resilient's portal idea, and thought of a variation.
You can make the portal with a camera and monitor texture, and a teleport brush covering the monitor texture.
At the end of a floor, put a 'portal' in the ground, it is the only exit.
However, the portal changes it's destination location every few seconds, showing the destination in the portal.
There are a few pits of fire and/or spikes as destinations and one destination is safe, to the next floor.
 
Haha, I might just have to make a deathrun map myself when I'm done with my jail map.
 
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Ok, guys... When the CS:S update was launched, all of my files got corrupt in some way, and I cant really be bothered with redoing the map, perhaps my jail map... Anyways, feel free to use all the ideas in this thread, I wont.
 
How about dropping a large pile of dead bodies on the person, each body deals damage.
 

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