New Patch Updated Change Log:

Duality

The Dualyist of Dualys
Joined
Jun 5, 2007
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No its not released yet, no they dont know when it will be lol.

Now thats out of the way, heres an updated changelog for the next PC patch, I've highlighted the changes/additions since the last changelog:

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valpara?so, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for SPECACT kits in all game modes
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
 
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Good post Duality! Sure hope the updates coming soon.. I don't know how much longer I can wait before I can knife people again >.<
 
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Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Countermeasures can be fired when driving a helicopter


Nice... seems like finally the choppers will be really useful!!

But... what about the white pixel.... that thing freaks me out!!! (Is in the bottom right corner of the screen near the ammo HUD)
 
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Finally. Maybe this is why the patch has taken so long to come out. I really want to be able to knife again >_>

And as long as they don't change the DX9 glitch that lets you see through buildings from far away, EA can do no wrong in my book :P
 
Gameplay - G36 now has crosshair when in Hardcore mode

This gun will be beast now in hardcore :D
Ohhh can't wait.
 
Nooo they're slowing my beloved tracer dart....

Sigh, now snipers have more time to get out of the way before I tag then v.v
 
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable

Huh? i really want a new vcard my 9800 isnt cutting it im maxed at 30 fps
 
Finally. Maybe this is why the patch has taken so long to come out. I really want to be able to knife again >_>

And as long as they don't change the DX9 glitch that lets you see through buildings from far away, EA can do no wrong in my book :P

Agreed!
 
The brightness of the pilot view in the Russian helicopter has been reduced


About freaking time... everyone thought I was crazy, but see?! Proof!
 
I think EA is working on MOW and BC2: Vietnam... so we are doomed =/
 
I am glad to see they fixed the G36. This is a good update. And a good post. Thanks for giving us an update duality.
 
Finally. Maybe this is why the patch has taken so long to come out. I really want to be able to knife again >_>

And as long as they don't change the DX9 glitch that lets you see through buildings from far away, EA can do no wrong in my book :P

Lol My thoughts exactly!
 
Tomorrow they will announce when the Patch will release, this comes straight from the Devs.

So cross your fingers everyone.
 
Here's the latest:

BC2 Dev Team said:
So early signs are we fixed the problem by rolling back a change involving SPECACT kits.

As long as this continues we are aiming to release on Wednesday (23rd) of next week. However this is dependant on how fast we can gain approval the patch is compliant with Steam. If that approval does not come quick enough the release will slip to the Monday (28th) of the week after (as it is a red day in Sweden on Friday next week and we don't release patches at the end of working weeks).

This does mean that SPECACT kits will not be available after patching as we had hoped but all other fixes remain as does the ability to play the new modes like Map Pack #3.
 
Well, better than keeping us in the dark. Hope it gets released on Wednesday.

~Music, signing-off.
 
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