Realism #29

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ST0RMY

Poster Extraordinaire
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Apr 14, 2009
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We welcome all of our friends to our weekly.....


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This week?s map will be:​




A TOTAL SURPRISE BECAUSE WE HAVE CLOSE TO 100 NEW MAPS!!! LET US KNOW WHICH ONE YOU WANT TO PLAy​





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Realism is a tactical approach to playing DoD, making players utilize cover and increase their communication and team work skills. The leadership comprised of Commanding Officers and their respective Executive Officers is key to victory; keeping these individuals alive will help the team achieve victory over their enemies. Playing tactically will keep teams functional while helping to meet the objectives of attacking and defending respectively.

The main differences from standard DoD include:

- Friendly fire is ON
Purposefully killing team members when the event has started will result in a 1 hour ban from all eGO servers.

- One attacking team, one defending team
The attacking team is expected to advance and capture enemy territory, while the defending team, is expected to hold back any advances.

- A Commanding Officer [CO] and an Executive Officer [XO] lead the teams
Players should listen and support these individuals.

- Class and weapons limitations
The standard is 4 fully automatic weapons (assault and support classes), 1 Rocket, 1 Machinegun or Sniper

- Map boundaries
Usually a half map defense. [CO]s are responsible for ensuring their team does not violate the boundaries.

- When you are killed you will not respawn
When you are spectating do not ?ghost? for players or post distracting messages.


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Realism Night Founders

=(eGO)=? FeatherFoot07
=(eGO)=? ST0RMY
=(eGO)=? Spray



Commanding Officers [CO]:

=(eGO)=?Bl4SPH3MY
=(eGO)=? BlueStealth
=(eGO)=? Old Monkei



Executive Officers [XO]:

=(eGO)=? Dr.Compton
=(eGO)=? Ravage
=(eGO)=? Ishanku34


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->No talking when one of the leaders is speaking.

If told to line up:

1. Stand up straight, face forward. (No crouching)
2. Do not move around
3. Do not fire/punch/knife or use your flashlight
4. Do not friendly fire
5. Do not leave the area you are told to stand


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Attacking Team:

Must make noticeable advancement and eliminate all defending players to win the round. There are no boundaries for attacking teams. If there is only one player left alive on the attacking team a ?Hunt? will be called. This will notify all defending players that boundaries are no longer in effect. The Allies always attack first.

Defending Team:

Is to hold off the attacking team within designated boundaries and either eliminate the attacking team or have at least one player alive when the time for the round ends. If there is one player left on the defending team a ?Hunt? will be called to alert the attacking team of the situation. Boundaries are still in effect for the remaining defending player. The Axis always defends first.

***(Note: Hunts are optional for the defending team. If desired, the remaining members of the defending team can hold their positions and not participate in the hunt.)***


-> Teams will be divided between the Commanding Officers, who will choose between first pick of players or teams.

Once chosen, you have several Responsibilities:

1. LISTEN to your Commanding Officer and respective Executive Officer.
2. PROTECT Your Team Leaders; their survival is key to your team?s victory.
3. PROCEED with your objective. If attacking, make advances on the enemy. If defending, hold your ground.
4. COMMUNICATE. If you do not talk, no one will know what is going on around you. Nor will they be able to help you.
5. RESPOND. If a team leader calls for information, relay it. Nothing is worse than asking for support and hearing silence.

-> You will have an opportunity to use different weapons - full autos, mg's, rockets, sniper rifles.

We employee the Honor System-- meaning, that if you use a full auto or a special class, you are EXPECTED to let others play with these classes.

->Remember the choices you make have repercussions.

? If you move without saying something, you might be shot by one of your team mates because your were mistaken for an enemy
? If you need help and don't call for it, we'll never know
? If you are a special class and need to move from an assigned spot, and do so without calling for support - it will be handled as insubordination.
? If you break rank, so will someone else-- creating a domino effect which is unacceptable.


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Saturday June 19, 2010​

6:00 PM Pacific
7:00 PM Mountain
8:00 PM Central
9:00 PM Eastern
2:00 AM GMT



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A Mystery

The Event Server
IP: 67.228.175.241:27015

The password will be posted in Vent


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Please don?t hesitate to contact ST0RMY or BL4SPH3MY by PM or through Steam for more questions.​


Our weekly Signup threads are to get a general idea of how many individuals will be attending the event. You can also use this thread to ask any questions or make comments about our event. We are more than open to your comments and opinions and we base decisions on the common vote and attitude of those participating in the event.​


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Join our Social Group: "eGO Realism Unit" if you want to learn more about realism, stay current on our clan Realism Events, or just hang around with other fans of Realism.

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Link: http://edgegamers.org/forums/group.php?groupid=293​
 
oh man, that sniper is going to head shot that guy, he's way to close. and as for handling the extreme does crying in the corner count? so in other words i'll do my best to be there.
 
Ill be there..But is there a list of what maps we got? or do we just guess :P i hope that the map U471(uboat map) is on there. If it is i vote that one!
 
Sorry for not being around the last few weeks in game or at realism, RL and work are the culprits. I am hoping to make it Saturday. I miss giving you all an easy target to kill :crying:
 
It will be nice to randomly kill you with one of my rifle nades again Monkei!

Heres Sprays quote of the poop-ton of new maps we have:

Ok, here is the list of the maps added:

arena_mayhem
dod_6_june_1944_rc1.
dod_adanti.
dod_anemia
dod_angriff_b1.
dod_argentan@night_rc3
dod_avalanche@night_b2
dod_aztec_rc1
dod_babyblue_arena
dod_battlecreek_no1
dod_blue_fight_arena
dod_brest_b1
dod_caen_b07
dod_campazzo_final
dod_cauquigny_b2
dod_cherbourg_b2
dod_churchyard_b4
dod_claremont_b3
dod_coire_rc3
dod_convoy
dod_donner_22nd_rr
dod_dorf
dod_dorfkampf_tag_rc2
dod_dust-classic
dod_dust2_slg
dod_edelweiss_b3
dod_epic_orange_arena
dod_flasher_rc2
dod_flers_b1
dod_flurry_b2
dod_gg_anti_gravity_a2
dod_gg_deagle5_4a
dod_gg_fanatic_b1
dod_gg_pokamyd
dod_gg_toil_b1
dod_gg_wasp_b1
dod_harrington
dod_harvest_b1
dod_iceworld_final
dod_kalt@night_b2
dod_kalt_1945
dod_kalter_b5
dod_kaust
dod_kolsch
dod_lennon
dod_library
dod_ludendorff_b3
dod_orange_2_towers_nrg
dod_orange_2a_nrg
dod_orange_3floors
dod_orange_4_towers
dod_orange_Iceworld
dod_orange_advance_b03
dod_orange_aggression
dod_orange_annihilation
dod_orange_arena_cross
dod_orange_bridgev1
dod_orange_canyon_b1
dod_orange_crows_originaly
dod_orange_facingworld_s4e
dod_orange_fighting_place
dod_orange_fort_final
dod_orange_gunna_arena
dod_orange_hill_32sp
dod_orange_jagd_rc2
dod_orange_ruins
dod_orange_tower_arena_final
dod_orange_trainbridge_fixed
dod_orange_trisolum
dod_orange_twin_2008
dod_orange_warpath_dusk
dod_paysage_b7
dod_plateau_b6
dod_retake_1944
dod_rive_rc3
dod_rommel_b1
dod_silico_rc7
dod_sonic_arena
dod_sora_b3
dod_southpark
dod_stadt_b3
dod_strasbourg_b3
dod_stug_b4
dod_stuttgart_ldr_b1
dod_subterrainia
dod_tunisia_rc1
dod_u471_b2
dod_venteux_final
dod_vigilance
dod_wakeisland1942
mario_air
 
for an idea of what some of the maps are like, Sunlit games DL section has descriptions of most maps... http://www.sunlitgames.net/index.php?module=ExDownloads&cid=2

I vote for Lennon

Lennon is a port of the DOD 1.3 dod_lennon_b3
Its true to the original layout and promises fast and brutal gameplay. Bauer has chosen to keep details to the minimum and the result is a solid high fps over the entire map. This version has the same layout but Bauer has fixed some glitches

Fps excellent
Minimap
6.6 MB bzip2
Suitable for match play
 
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So..So many new maps... So many... But Flasher is close to Flash so I vote Flasher.
 
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