Choke points: what are they and how to use them

extremelyhotsauce

EGO Addict
Joined
Nov 27, 2009
Messages
1,295
First: What is a choke point

Wikipedia
In military strategy, a choke point (or chokepoint) is a geographical feature on land such as a valley, defile or a bridge, or at sea such as a strait which an armed force is forced to pass, sometimes on a substantially narrower front, and therefore greatly decreasing its combat power, in order to reach its objective. A choke point would allow a numerically inferior defending force to successfully prevent a larger opponent because the attacker would not be able to bring his superior numbers to bear.
More common definition: A passage which an enemy player must go thru to finish the objective or kill other players. If you are camping a choke point it is usually very easy to gain multiple kills.

In the photo here. I have circled the basic choke points. In the heat map the circles are mostly in correspondence to my circles which are also close to BOMB site A.
http://cs.plazerazzi.org/mapheat.php?id=5

_______________________________________________________________
How to use Choke Points

This was taken from Ill Legends thread of CSS tips Guide originally posted by junK

Choke Points​
What are choke points and how can you use them to your advantage? Allow me to explain choke points in this way: Image a room, and the only entrance was through a doorway. The doorway is the choke point.
If there was somebody hidden in that said room and you had go to through one doorway to find him, you need to potentially look everywhere in that room to find him. He can be anywhere. However that person knows there is only one spot you can be, that doorway. All his attention is focused on that doorway just waiting....who has the advantage?
As a terrorist you have no way of avoiding choke points, you need to get into that bombsite. However the odds even out with how many people you can have behind you (the whole team).
As a CT the choke point is your savior because you cannot have your entire team at one choke point, there's 3 others to watch other than your own.
CTs the lesson here is to use choke points to your advantage. Why would you possibly want to rush out of long A, or into B tunnels and turn that choke point around on yourself?
That being said, a CT can only utilize the advantage of choke points if they WATCH the choke points.

There is one exception here. That being if the entire terrorist team is rushing a different choke point, the chances are pretty good that they will not have the man power to hold off the others. Cautiously attempt to push through in order to flank the rushing Ts.
in insurgency due to its game play on some maps ANY team can use a choke point to their advantage. So that means a few things
Due to rpg bug if you are guarding a choke a jihadist can run and just bomb you while completing a handful of tasks, they just:

  • Killed you and maybe more
  • They cleared the way for his or her little jihadists friends
  • Cleared a choke point
  • DIDNT kill him her self
  • Got him or her points.

BUT you can prevent it. If you have ever attended one of our faboulus classes taught by the lovely Rtdriver then you may or may not have learned to how to EFFECTIVELY use a m203... his favorite gun. He is like PDS of the marines. Or if you have just learned it on your own you know you can effectively hold the choke yet standing a safe distance away.

Credit goes to cacophonus for this next tip
You can easily hold most choke points with a shotty, m4 (preferably med, not aimpoint in most cases), fal, perhaps even an ak when you're not having an offday with your aiming (I swear, sometimes I just can't hit a thing with an ak, lol). Advanced weapons like the 203 aren't always necessary, and can in fact be detrimental, as they have long reload times, flight time, and are single shot only. One jihadist baits the 203 with a mad rush- if the 203 isn't superb at what he does, the jihadist will likely manage to rush through the 203 himself, and while its reloading, the remainder of the assaulting team converge.

Than again, on firefight maps it can oft times be more effective to stay in motion at all times (thus ignoring choke points in the sense of stand and defend).


Here are some examples of insurgency maps where I plotted out some choke points feel free to add some of your own
ins_almaden (choke heaven)


Visit Rt drivers classes weekly to learn tactics like rpg splash damage and more: Advanced weapon class. Also be sure to attend sunday school and boot camp. The best way to learn the ropes of insurgency. Thanks rt for showing me how to look at maps strategically after attending only 2 classes of yours.
 
Last edited:
Good thread Mild.

I think that Insurgency is a very tactical gameplay and everybody should read this above.
+1
 
You can easily hold most choke points with a shotty, m4 (preferably med, not aimpoint in most cases), fal, perhaps even an ak when you're not having an offday with your aiming (I swear, sometimes I just can't hit a thing with an ak, lol). Advanced weapons like the 203 aren't always necessary, and can in fact be detrimental, as they have long reload times, flight time, and are single shot only. One jihadist baits the 203 with a mad rush- if the 203 isn't superb at what he does, the jihadist will likely manage to rush through the 203 himself, and while its reloading, the remainder of the assaulting team converge.

Than again, on firefight maps it can oft times be more effective to stay in motion at all times (thus ignoring choke points in the sense of stand and defend).
 
This is a great post mild. RPG's dont have to be a problem, all it takes is getting that first shot in on them to win that battle. It's usually the first thing i look for in a group of insurgents. Good strategies guys!
 
Don't give away all the fun and post the chokepoints mild! That's something every player needs to discover on their own- what chokepoints are is fine to teach, where they are is something to learn. Then, perhaps advanced protection techniques can be taught, but those, as with chokepoint locations, are best learned.
 
I've created this , this is Almaden map , colours are kills at that place.
Capture%20plein%20
 
I'm going to use several areas in different games that I play "how to use choke points" thread came up on these forums.

Insurgency: Chokepoints can be anywhere from sinjar's valley where you're inside a pillbox with an RPG able to shoot down into the valley by the stairs (I think we call this illigal, but im not sure). There is also another chokepoint on objective Bravo, where you can shoot from the bridge with a sniper rifle and get easy pickings by the cars. All you need to do is be moving around so they cant get an easy fix on your position, and be able to take you down. There is also places like stairs where you can shoot down the stairs when enemies are coming up (i forget the map name), but it also helps you in scoring easy kills and making the enemy go somwhere else if they are smart. In Baghdad there are a few buildings that shoot directly into the masque, and as a seal you can get a few kills at camping insurgents.

Dystopia: I bring this game up alot because there are alot of chokepoints and strategy that this game has taught me. There are alot of small close quarters to use an Assault rifle (M4 in this game would be considered the weapon). And also places to put nades down on the floor and prevent people from coming through doorways.

Strategy is key in insurgency, especially because one screw up on the defending team can loose the capture point. If your playing in insurgency and you have a chance to use choke points on either team, you can screw up the attacking or defending team badly if you know what your doing.
 
Back
Top