Interesting

I blame Turtle Rock studios and Valve for this one. Thanks for the update!
 
lol nice gun but... how do you reload or fire it cause it doesnt look like there is any bullets in it
 
uh; wireframe hacks?

You fail, wireframe guns wouldn't do anything. Lol rut. Go play ruuuunescapppeee

You know the human eye can only distinguish 28-30FPS. Anything above that is we cant see any difference.

Wrong. Last i heard we can only see 70 fps. But then again you can see the difference between 70 and 200.

EDIT: We can see lots of fps. Edits below.

http://whisper.ausgamers.com/wiki/index.php/How_many_FPS_human_eye_can_see

The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
 
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If it was wireframe hacks, or r_Drawothermodels sticked after an accidental sv_cheats bypass you'd see the Terrorists in wireframes.

It's a texturebug. :P
 
Simple wireframe glitch.
Had it happen with the mill map BEFORE the update on my old account.

Retarted and it was fixed.
 

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