Rocket class settings suggestion

I would like another rocket slot, often I have to wait a really long time to get rocket, but I wont ask someone to give it up. And yeah, if see your rocketeer drop ammo on him! I too have had to beg for ammo while 4 or 5 teammates are around me. Although its usually pubbers, most eGO members will at least drop when asked if not automatically.
 
Here's a situation,

You're in the apartments in avalanche, no teammates around, encounter some krauts trying to take your first flag. Kill some with the carbine, out of ammo what are you gonna do? No teammates around. Your dead.
We need extra ammo!
 
Oh sunripe, there used to be a glitch where you try to choose your carbine but instead you get a pistol when you try to use it with the number 2 key. But when you try to get your carbine with your mouse scroll you get the carbine..


Man I <3 that bug/glitch.
 
Here's a situation,

You're in the apartments in avalanche, no teammates around, encounter some krauts trying to take your first flag. Kill some with the carbine, out of ammo what are you gonna do? No teammates around. Your dead.
We need extra ammo!

If the Axis have planned and maneuvered well enough to surround you, outnumber you, deplete your ammunition and defeat your teammates and reinforcements then I would say they deserve the win. That's what the game is all about.

"If a man does his best, what else is there?"
George S. Patton

I don't believe most players would be able to take advantage of the extra magazines anyway.
Besides, it goes both ways. Consider a scenario where the tables are turned and the Allies are dominating purely based on the fact that two rocketmen are rattling off a dozen magazines worth of carbine ammo. There is a flip-side to every situation and circumstance and they all allude to the greater intangible issue of balance.

It's been suggested several times before that on certain maps we actually give the Allies or Axis the advantage of an extra Sniper or MG slot to compensate for the natural disadvantage the team has on that map (think Kalt or Avalanche, where the Allies are inherently doomed from the start of the round). We have always decided that a perfect symmetry in class limits may not offer the most balanced game-play but, instead, certainly the most equitable.
 
If you run out of back up ammo pick up a new weapon or go without it, very simple. An extra rocket class on each team will not change gameplay significantly or unfairly. IMHO, the broomhandle and Carbine are completely different but both capable weapons - no need to increas ammo on these.
 

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