eGO Community Map Project.

Pfew. Sorry, life's been crazy. But I've been dreaming in Orange Maps.

I use SVN daily for work and play (work, I'm a programmer, play, MissingNumberComics.com is tracked in SVN even if it's on standby publicly there's work being done in the background) so I'm not concerned about that. But I'm not sure how mapping works with SVN... do conflicts cause as much terror as they do on the webcomic? Binary files and all.

I guess with the 3 part map, if we're working on separate parts it won't be too bad.

Also, I'm not a map scripter, I don't know how it would work, or if at all... but it would be neat to have, between maps 1 and 2, a crane that lifts the bomb from the end of 1 and puts it "behind" the building. Then next map the crane has lowered the bomb onto the next track. Just an idea to get whoever would be doing that an idea :)

In any case, with luck, I'll be able to get on tonight and tinker, and once I've got a head of steam I might actually produce something before life rudely interrupts again.
 
Pfew. Sorry, life's been crazy. But I've been dreaming in Orange Maps.

I use SVN daily for work and play (work, I'm a programmer, play, MissingNumberComics.com is tracked in SVN even if it's on standby publicly there's work being done in the background) so I'm not concerned about that. But I'm not sure how mapping works with SVN... do conflicts cause as much terror as they do on the webcomic? Binary files and all.

I guess with the 3 part map, if we're working on separate parts it won't be too bad.

Also, I'm not a map scripter, I don't know how it would work, or if at all... but it would be neat to have, between maps 1 and 2, a crane that lifts the bomb from the end of 1 and puts it "behind" the building. Then next map the crane has lowered the bomb onto the next track. Just an idea to get whoever would be doing that an idea :)

In any case, with luck, I'll be able to get on tonight and tinker, and once I've got a head of steam I might actually produce something before life rudely interrupts again.


there would still be a issue with a version mismatch , it is a multi stage map but all the stages or still contained in the same vmf for editing and in the same bsp for playing
 
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