Uh...you get heal 3 HP PER SECOND with the Regular Syringe Gun. This means you get nicked by a rocket for 30 damage, you're back to full health in under 10 second without having done a thing. If you aren't hit in ten seconds, this ramps up to a whopping 6 health per second. Basically, you're hit by a flare, chopped by a bleed weapon, you'll survive without a sweat and not having done a thing.
Only if you're out of combat is that healing really anything to get excited about. If you are constantly in combat and enjoying that extra 3 HPS, it likely will never amount to much because really, with mini-crits and crockets and sentries and everything out there trying to kill you, 3HPS will stop very very very very little. You could split hairs about "Well if a soldier hits me and I run and am out of combat for 5 seconds I get 15 more HP blah blah" but if you're analyzing such specific, rare scenarios to make your point, then you've essentially made mine: It's simply not useful in a broad enough environment or set of situations to warrant using it.
And yeah, I stopped playing TF2 for like a year, so I was living in the past a bit with my OP. Disregard any argument made based on the "old"/original TF2 that I played for so long before being forced to quit due to senior year of college.

Last edited:










