PCGamer Interview: w/Robin Walker and the future of TF2

That was a pretty interesting interview. Nice to know that they'tre aware of some things and are still focusing on making the game better by looking at how things work or don't. Thanks for sharing Scrappy. Er, I mean, REPOST! *runs away*
 
Thanks for sharing Scrappy. Er, I mean, REPOST! *runs away*

It's kinda of a repost, but the article is new. The other one was this summed up basically. A lot of the stuff we already knew from this past week's article. Once again Scrappy, just stick to the private forums ok? thanks :P
 
Yeah, it's a repost, but one that needs to be out here. Absolutely fantastic article on game design theory, and has some cool stuff about the game I love, to boot. Worth a read, and worth a re-read.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla id eleifend mauris. Phasellus commodo est et sapien feugiat ornare. Praesent in lacus libero, sit amet iaculis nisi. Integer consequat, mi ac vulputate lobortis, urna urna convallis leo, at posuere metus leo ut urna. Suspendisse et lacus vitae est lacinia vulputate. Quisque non lorem consectetur nibh adipiscing venenatis accumsan sit amet ante. Sed nulla lacus, elementum non cursus a, ornare lacinia purus. Etiam mattis magna eu metus tempus eu sagittis mauris bibendum. Nunc luctus elementum justo nec placerat. Sed in laoreet purus. Maecenas ut nisi sit amet lacus lacinia tristique. Etiam sollicitudin venenatis consequat.

In consectetur consequat libero, pharetra ultrices sem placerat vitae. Proin luctus gravida commodo. Nullam nunc justo, pharetra eget mattis sit amet, tempor sit amet mauris. Donec urna quam, gravida sit amet auctor ac, fermentum ut ipsum. Maecenas libero odio, ultricies et posuere ac, placerat sit amet erat. Integer aliquam mauris ac nisl ultrices porttitor. Aenean et magna dui. Nunc bibendum est non dolor facilisis id tincidunt erat aliquet. Vivamus non turpis turpis, eget interdum ipsum. Suspendisse luctus orci venenatis libero laoreet placerat. Ut et odio quis est dapibus tincidunt.

Vivamus eu purus ut justo commodo egestas. Duis vitae orci metus. Sed eleifend ligula eu magna lacinia consequat. Aliquam erat volutpat. Cras non turpis quis risus dapibus aliquet id in augue. Vivamus auctor euismod congue. Morbi tempus consectetur blandit. Nam non urna non tellus bibendum molestie. Vestibulum faucibus lorem eget lorem aliquam iaculis. Nam tortor nisi, elementum non imperdiet id, interdum luctus metus.
 
Last edited:
19/08/2010 15:02pm

The article was posted yesterday. It's just a continuation of an older article so technically not a repost. Also, Dreadmaker not using proper capitalization and a post under twenty seven paragraphs? What's going on?
 
Pretty cool interview, think ive already read it though.
 
The article was posted yesterday. It's just a continuation of an older article so technically not a repost. Also, Dreadmaker not using proper capitalization and a post under twenty seven paragraphs? What's going on?


Sorry, my account was clearly hacked. fix'd.
 
Ya, read the first one, but this is the second one (or vice versa)

Its cool, they said polycount this month, but thats ValVe time, so maybe next month or 6 months later :D

I want that update :D, im saving all my items to craft some stuff :D
 
Yeah, it's a repost, but one that needs to be out here. Absolutely fantastic article on game design theory, and has some cool stuff about the game I love, to boot. Worth a read, and worth a re-read.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla id eleifend mauris. Phasellus commodo est et sapien feugiat ornare. Praesent in lacus libero, sit amet iaculis nisi. Integer consequat, mi ac vulputate lobortis, urna urna convallis leo, at posuere metus leo ut urna. Suspendisse et lacus vitae est lacinia vulputate. Quisque non lorem consectetur nibh adipiscing venenatis accumsan sit amet ante. Sed nulla lacus, elementum non cursus a, ornare lacinia purus. Etiam mattis magna eu metus tempus eu sagittis mauris bibendum. Nunc luctus elementum justo nec placerat. Sed in laoreet purus. Maecenas ut nisi sit amet lacus lacinia tristique. Etiam sollicitudin venenatis consequat.

In consectetur consequat libero, pharetra ultrices sem placerat vitae. Proin luctus gravida commodo. Nullam nunc justo, pharetra eget mattis sit amet, tempor sit amet mauris. Donec urna quam, gravida sit amet auctor ac, fermentum ut ipsum. Maecenas libero odio, ultricies et posuere ac, placerat sit amet erat. Integer aliquam mauris ac nisl ultrices porttitor. Aenean et magna dui. Nunc bibendum est non dolor facilisis id tincidunt erat aliquet. Vivamus non turpis turpis, eget interdum ipsum. Suspendisse luctus orci venenatis libero laoreet placerat. Ut et odio quis est dapibus tincidunt.

Vivamus eu purus ut justo commodo egestas. Duis vitae orci metus. Sed eleifend ligula eu magna lacinia consequat. Aliquam erat volutpat. Cras non turpis quis risus dapibus aliquet id in augue. Vivamus auctor euismod congue. Morbi tempus consectetur blandit. Nam non urna non tellus bibendum molestie. Vestibulum faucibus lorem eget lorem aliquam iaculis. Nam tortor nisi, elementum non imperdiet id, interdum luctus metus.

I love filler text.
 
lol i like how he refereed to everyone playing the same class upon a update as a small party XD in way it was kinda fun having like everyone be engie on the update and it did settle down =/
 
Oh my gosh, I didn't even notice dread had done that with his text until you pointed it out Stacksondeck :P
 
Yeah, it's a repost, but one that needs to be out here. Absolutely fantastic article on game design theory, and has some cool stuff about the game I love, to boot. Worth a read, and worth a re-read.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla id eleifend mauris. Phasellus commodo est et sapien feugiat ornare. Praesent in lacus libero, sit amet iaculis nisi. Integer consequat, mi ac vulputate lobortis, urna urna convallis leo, at posuere metus leo ut urna. Suspendisse et lacus vitae est lacinia vulputate. Quisque non lorem consectetur nibh adipiscing venenatis accumsan sit amet ante. Sed nulla lacus, elementum non cursus a, ornare lacinia purus. Etiam mattis magna eu metus tempus eu sagittis mauris bibendum. Nunc luctus elementum justo nec placerat. Sed in laoreet purus. Maecenas ut nisi sit amet lacus lacinia tristique. Etiam sollicitudin venenatis consequat.

In consectetur consequat libero, pharetra ultrices sem placerat vitae. Proin luctus gravida commodo. Nullam nunc justo, pharetra eget mattis sit amet, tempor sit amet mauris. Donec urna quam, gravida sit amet auctor ac, fermentum ut ipsum. Maecenas libero odio, ultricies et posuere ac, placerat sit amet erat. Integer aliquam mauris ac nisl ultrices porttitor. Aenean et magna dui. Nunc bibendum est non dolor facilisis id tincidunt erat aliquet. Vivamus non turpis turpis, eget interdum ipsum. Suspendisse luctus orci venenatis libero laoreet placerat. Ut et odio quis est dapibus tincidunt.

Vivamus eu purus ut justo commodo egestas. Duis vitae orci metus. Sed eleifend ligula eu magna lacinia consequat. Aliquam erat volutpat. Cras non turpis quis risus dapibus aliquet id in augue. Vivamus auctor euismod congue. Morbi tempus consectetur blandit. Nam non urna non tellus bibendum molestie. Vestibulum faucibus lorem eget lorem aliquam iaculis. Nam tortor nisi, elementum non imperdiet id, interdum luctus metus.
I do understand a word you typed after the first paragraph...
 
I read this last week and thought it was one of the coolest things I had ever read about video games. The fact that they want to take part of it back to beta just to screw around with the gameplay and see what happens is awesome.

I was however quite saddened by the mention of the Sandman. *sigh* My favorite classes always get the shaft.
 

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