What weapon upgrades would you like to see?

Raynor

Geek it till it Mhz!
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Jul 8, 2008
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so here is a question. what weapon enhancements would you like to see?

for me a few things

Sniper:
-Explosive Tipped Arrows
-Compound Bow , arrows travel faster, longer reload time

Engineer:
-Remote spy traps (like a bear trap), stuns the spy and drains all the energy

Soldier:
-Laser guided rockets :P
-Grenades

Spy:
-Throwing knifes
-Flame retardant suit (uses energy when hit by flames)


thats all i can think of at the moment... what else do you guys have?
 
Whoa Raynor, those suggestions you have on that post right there are pretty nice, what you said I would like to see also.
 
I was thinking engineer should get more blueprintrs, or a second pda, to replace maybe the shotgun or pistol (/wrangler), i would prefer the shotgun, to make things fair. The downs, of course, would be no shotgun, easier sap, if in 2 different locations - can't get to sappers, or in same location - harder to destroy all the sappers, if wrangled, takes control of both (bad if in 2 different locations). To good side would be 2 sentry guns - faster kills, double defense - 2 places, 2 dispensers - quicker haeling, double metal, double teleporters - will probably have numbers - like 1 or 2 MUCH better for going back and forth to places.
 
Personally, I'd like some enhancement for some class to cause bleeding at range. Perhaps 'serrated' arrows, or throwing knifes (as mentioned), or maybe rockets that exploded with blood-causing shrapnel.

DoT at range = :D
 
Scout....a useful secondary weapon >.> idc what it is just something usefull

same with sniper...jarate is alright razorback is near worthless so i stick with my smg >.> id liek to see him have a decent side arm

also since battle medic is half already a subclass could just make it official by doing something that builds ubers but he can uber him self but still attack
 
Scout....a useful secondary weapon >.> idc what it is just something usefull

same with sniper...jarate is alright razorback is near worthless so i stick with my smg >.> id liek to see him have a decent side arm

also since battle medic is half already a subclass could just make it official by doing something that builds ubers but he can uber him self but still attack

I hate when people say that the pistol isn't a good secondary for the scout. Its used for picking off enemies who are lit, not as a primary. About 3-4 shots with the pistol can kill basically any class who is lit. (3-4 shots is about 80damage total depending on how close you are).

OT: I think those upgrades are pretty balanced, except for the Rocket Launcher :p
 
Pyro update please. Just add explosives and lots of stuff that makes them even cooler :D
 
Scout: Fire ball, more damage on hit + stun but longer load time for new ball if not picked up
 
Honestly, I want Valve to take a lot of their updates back. So far the only one I like is the medic one, and the pyro is decent. All the other ones should just be deleted.
 
I hate when people say that the pistol isn't a good secondary for the scout. Its used for picking off enemies who are lit, not as a primary. About 3-4 shots with the pistol can kill basically any class who is lit. (3-4 shots is about 80damage total depending on how close you are).

OT: I think those upgrades are pretty balanced, except for the Rocket Launcher :p

noo i wanst saying the pistol is useless...i actually play scout quite a lot and i get almost as many kills with pistol as i do my primary i meant his unlock ables are worthless
 
id like to see a scout weapon that utilizes the ambush style of scouting, and maybe an offensive secondary for soldier? i dunno what it is but i just kinda see the pistol and shotgun as a catch all for all classes i think they should all have something more unique as side arms...and i know some have but not all...like i think the engie could have some kind of offensive unique sidearm, and i kinda would like to see a pyro main weapon that completally changes the way you play him...i know backburner more or less makes you more ambushy style BUT its still not that diffrent you know like snipers their main weapons change the way its played also as much as id hate to say it the demoman has NO other main weapon =/ its all side arm and melee....though i feel he has to many damn updates the way it
 
I want a weapon that gives spies face stabs...oh wait we already have that no need for a new update ;).

I was SO annoyed when you landed a face stab on me D:

Personally, I'd like some enhancement for some class to cause bleeding at range. Perhaps 'serrated' arrows, or throwing knifes (as mentioned), or maybe rockets that exploded with blood-causing shrapnel.

DoT at range = :D

This. All the other suggestions seem too over powered. On that note...

I'd like a more powerful side arm for the soldier, or a rocket launcher with more splash radius :P
 
A minigun powered by hats that decreases the speed decrease on the minigun spinup up to zero speed decrease depending on how many hats you have.
 
A minigun powered by hats that decreases the speed decrease on the minigun spinup up to zero speed decrease depending on how many hats you have.

You and me together would rule Turbine, even.... Valvemaps!
 
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