Everyone loves hats, no doubt about that. But what could make them even better?
Stats. That would make hats the best thing in tf2 ever.
It could also give some hats a better name for themselves. Example, most people hate the jarate pee belt for the sniper right? heres something to make it a little more interesting.
+25% chance for crit
Cooldown rate decreased by 50%
Larger radius when jarate is thrown (More people are effected by the jarate)
cool right? Say what you think about this, and post your own ideas for hat stats!
here are a few more:
Pyro Beanie: Pyro can jump higher now, falls down slower (cause of the beanie propeller), If hit by airblast pyro goes much farther then normal (this can be good & bad.)
The Hotrod: Engineer can now build and upgrade buildings much faster then usual, but moves slower when moving buildings.
Glengarry bonnet: When Eyelander And Chargin Targe are equipped: The heads counter makes you go faster up to 6 heads instead of 4, Its easier to turn when using the chargin targe now.
Stats. That would make hats the best thing in tf2 ever.
It could also give some hats a better name for themselves. Example, most people hate the jarate pee belt for the sniper right? heres something to make it a little more interesting.
+25% chance for crit
Cooldown rate decreased by 50%
Larger radius when jarate is thrown (More people are effected by the jarate)
cool right? Say what you think about this, and post your own ideas for hat stats!

here are a few more:
Pyro Beanie: Pyro can jump higher now, falls down slower (cause of the beanie propeller), If hit by airblast pyro goes much farther then normal (this can be good & bad.)
The Hotrod: Engineer can now build and upgrade buildings much faster then usual, but moves slower when moving buildings.
Glengarry bonnet: When Eyelander And Chargin Targe are equipped: The heads counter makes you go faster up to 6 heads instead of 4, Its easier to turn when using the chargin targe now.



























