Patch 1.1 Release Date Announced.

whats nerf again? O.o

Tank siege damage going from 50 to 35(+15 to armored). It's so zealots and hydras can actually attack the tanks without dieing within 2 shots. This goes for any other light unit aswell
 
Terran was underpowered enough as it is and now they get even more NERFED? I call bull on the patch!
 
Tank siege damage going from 50 to 35(+15 to armored). It's so zealots and hydras can actually attack the tanks without dieing within 2 shots. This goes for any other light unit aswell

what?! There goes my wall of heavy defence!
 
Terran was underpowered enough as it is and now they get even more NERFED? I call bull on the patch!

You are crazy. Terran was very overpowered before. If you ever play with them before Tuesday and you are playing a Zerg do a Reaper rush and watch what happens. The tank nerf isn't that bad. The battlecruiser one I do not know because I do not go that far up the tech tree.
 
Perhaps we will see less terrans that turtle, and my MMM usually still ends up winning against a good amount of tanks. I usually make a couple banshee's and flank the tanks while the marines are upfront, by the time they realize it most are dead and they run away.
 
Some of the rumored stuff for zerg are really, really cool imo. One rumor is that overlords will be faster overall, losing speed when they poop creep which they can do while moving now.(still need a lair and overlords will still have the speed increase)
Honestly i cant say any of this is true but all i can do is hope, this will make zerg a more aggressive race in my opinion, you'll be able to do quick counter attacks even with hydras. I've been completely forgoing them because of they're slowness of creep. Roaches lings and mutas are really the only great fast units(not counting ultras in nydus) =/
 
yay for siege nerf
now my hydarz can eat away at your defenses
without getting 1 shotted by siege tanks -.-
 
haha it must be sarcasm.
Or he been just playing brutal single player the whole time :glare:

But yaaaaaaaaaaaaaaay mass zelot + charge nomnomom tanks!
I miss being able to "zealot bomb" like in brood war. Basically all the tanks in broodwar would fire at the same time, now tanks have a small delay. If you picked up a zealot with a drop ship and dropped it into the tanks, they would all turn and fire into themselves, and the siege tanks do self damage, so a big clump of tanks/other units would get destroyed instantly, this would make the terran have to spread his tanks out more. Kind of like this.

[ame]http://www.youtube.com/watch?v=R_5FsB8zCBY[/ame]
 
trust yo, terran is underpowered as is...... no nerf please blizzard!

Terran ->:chair:<- Zerg + Toss
Is only tanks.
If I were terran, I would start worrying if they start to nerf marauder *HINT HINT BLIZZ*
 
If Marauders need a nerf its only a small one. Something along the lines of Hp being reduced to 100 with a upgrade similar to combat shield added, possibly in the e.bay or armory. OR Stim only effects movement of marauders and not there firing speed. OR Concussive grenades has a cool down, like every 5th shot is a slowing shot or something along these lines. One of these could fix the balance of the Marauder doing more then one would break it and i would just make more marines then i already do.
 

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