New R23 Server Release:
All servers must be upgraded to this version within 48 hours. For the time being, until roughly 8AM EST on Thursday, you will be able to upgrade this manually at your convenience. Once the deadline is reached, we will issue a forced update. Please keep in mind that if you do choose to hold off on the update until we issue it from our end, your server will be issued a restart to activate the R23 update.
So if you see the server suddenly restart dont freak out its supposed to happen. Also keep in mind, when a HC server is restarted it won't start up in Hardcore mode... it will swap to HC after the round ends or the map is restarted.
I wont manually update it if the server is full, so if they're still full come 8AM then it will be automatically forced. So help get those servers full in the morning if you can, much appreciated.
Information about the update:
Revive hack – we have audited the revive/spawn logic and plugged most holes there. We can’t make it 100% proof without extensive reworking and a synchronized client/server update but this should help noticeably.
Spawn/Revive Invulnerability – Any movement now makes a player lose invulnerability; this should help a long way toward stopping medic trains.
All servers must be upgraded to this version within 48 hours. For the time being, until roughly 8AM EST on Thursday, you will be able to upgrade this manually at your convenience. Once the deadline is reached, we will issue a forced update. Please keep in mind that if you do choose to hold off on the update until we issue it from our end, your server will be issued a restart to activate the R23 update.
So if you see the server suddenly restart dont freak out its supposed to happen. Also keep in mind, when a HC server is restarted it won't start up in Hardcore mode... it will swap to HC after the round ends or the map is restarted.
I wont manually update it if the server is full, so if they're still full come 8AM then it will be automatically forced. So help get those servers full in the morning if you can, much appreciated.
Information about the update:
Revive hack – we have audited the revive/spawn logic and plugged most holes there. We can’t make it 100% proof without extensive reworking and a synchronized client/server update but this should help noticeably.
Spawn/Revive Invulnerability – Any movement now makes a player lose invulnerability; this should help a long way toward stopping medic trains.





























