How to be a good warden: (Which in turn means you know creativity and can keep interest)
- Dont give freedays (THERE IS NO POINT IN WARDENING IF YOU JUST GIVE A FREEDAY)
- Keep order
- Move them around
- Kill all but 5 in the first minute and a half cause they didn't listen and pay attention to what you said
- Give the remaining 5 fun stuff to do
- Dont give freedays
- Use the map and what it has on it
- Dont give freedays
- Again move them around, let them have a chance at rebelling though they should have escaped in the beginning
- Use the map and create games that work with whats on the map
- Dont give freedays

Rogue just hates freedays because he just hides and then gets owned by people like ninja skittles
Tbh, creativity is overated. Playground climb is very underated and things such as one on one long jumps and Hopscotch should be played much more.
Here's a fun game I thought about that might work:
Ball Tag: This requires a map that has a basketball or some sort of bomb to toss around (e.g. Canyon). Have the Ts gather round and decide how you want to pick who's "it". Now the objective is for the person who's "it" to toss the ball at his fellow Ts. Whoever has the ball remains "it" until another T is hit by the ball. After your designated time is over, the last person who was "it" dies. If none of that works for you, make up your own rules!
In other words, be creative with your games. Make them fun and enjoyable while still being able to kill some people.

Here's a fun game I thought about that might work:
Ball Tag: This requires a map that has a basketball or some sort of bomb to toss around (e.g. Canyon). Have the Ts gather round and decide how you want to pick who's "it". Now the objective is for the person who's "it" to toss the ball at his fellow Ts. Whoever has the ball remains "it" until another T is hit by the ball. After your designated time is over, the last person who was "it" dies. If none of that works for you, make up your own rules!
In other words, be creative with your games. Make them fun and enjoyable while still being able to kill some people.
How to be a good warden: (Which in turn means you know creativity and can keep interest)
- Give a freeday (THERE IS POINT IN GIVING DIFFERENT TYPES OF FREEDAYS!
- Lose control
- Stay in one place
- Give the remaining 5 hard stuff to do
- Give a freeday
- Use your knowledge of the vents to get T weapons
- Don't give a freeday (it hasn't been three rounds yet!)
- Force them to camp
- Give one last freeday, then slaughter them ALL!
- Disconnect from jail and never come back
I like the sound of this, same as hot patato? Not played much though but it should![]()
yea its more or less hot potato lol ^^
This is much better when fixed.
Here's a fun game I thought about that might work:
Ball Tag: This requires a map that has a basketball or some sort of bomb to toss around (e.g. Canyon). Have the Ts gather round and decide how you want to pick who's "it". Now the objective is for the person who's "it" to toss the ball at his fellow Ts. Whoever has the ball remains "it" until another T is hit by the ball. After your designated time is over, the last person who was "it" dies. If none of that works for you, make up your own rules!
In other words, be creative with your games. Make them fun and enjoyable while still being able to kill some people.
Someone be trollin' my posts.......
In the words of Boxxy herself:
See he's showing us what NOT to do.
Thank you for the example... @_@