So you're new to jail! (A helpful FAQ)

Prisoner416

EGO Zealot
=(e)=
Joined
Apr 17, 2009
Messages
1,699
Notice: As of this posting, this is NOT an official eGO guide. This is solely my work, unless others care to add their own helpful tips and advice.

This will be updated every so often as I come up with more material.

Current version: 0.2

So, you've decided to try out this game-type called "Jail" that we here in the CS:S Division love so dearly. HOLD YOUR HORSES! There are several things you should know before starting out.

1. READ THE RULES FIRST. They are at http://www.edgegamers.org/forums/showthread.php?t=142934 and are REQUIRED READING.

2. READ THE RULES FIRST. This is so important it's listed twice, so just do it already.

3. Since you're new, you might want to spectate a few rounds to help yourself learn the maps, gameplay style, and general rules.

4. Once you're ready to play, GO TERRORIST. I know that CT button is really tempting, but you really don't want to take that spot if you're just starting. The best way to learn a map is to watch other terrorists to learn pathways and rebelling tactics.

5. So you're ready to be a CT! That's great! Just... ease up on the trigger since you're new. It's easy to accidentally freekill when you're new, so your best bet is to cover your other teammates, and watch what they do. Don't let your guard down, but don't gun down someone for twitching either.

6. So you want to be warden! Have you played at least ten rounds of Jail? Do you know the map? Can you give clear, precise orders? Do you have a mic? If you answered yes to all of these questions, you might be able to be a good warden! Practice makes perfect!

7. If you don't have a mic, it's generally best to play as a Terrorist, since the CT team relies on communication. This is not a rule, and results might vary.

8. If you're a CT, don't wander off to explore the disco or hang around super close to the terrorists. You will likely die quickly and be laughed at. Nobody likes being laughed at. Be smart. Be safe. Stick with your team.

9. If you saw a pile of bodies in real life, would you go up to them to find out what killed them? Or would you go another way? Be smart. Stay alive.

10. ONLY USE GRENADES WHEN SUITABLE. Examples include: You are last CT, there is a rebeller hiding in cell and everyone should be out of cellblock (as in NO ONE REMOTELY NEAR THAT CELL), in or down vents (autowants). Not suitable times: Temptation, when orders are first given and everyone is in or around cells, suicidal yourself around the T's, tossing it into the air like a git.

12. WHEN IN DOUBT, FRAG OUT! A well-placed grenade around a corner or down a vent can be your best friend.

13. If you're the last T or CT standing, and you're being pursued, try turning a corner and dropping a grenade on the ground as you run away. If you're lucky, your pursuer will turn the corner and the blast will be the last thing he sees.

14. Yes, yes, we all love the AWP, but the whole CT team shouldn't be armed with them. Mix it up a little. Assault rifles/shotguns for wardens and anyone else in close range to T's is a good mix. You wouldn't have a whole team of snipers in TF2, would you?

15. MAY I BE WARDEN? You really only need to ask once. Despite rumors, yelling it over and over into the mic does not increase the odds of actually becoming a warden.
 
Last edited:
I think this could be VERY helpful the those who are new. Perhaps it should be post on every so often so people see it :P
 
Glad you posted this. Also, good that you said go STRAIGHT TO TERRORIST. It is a good thing to do if you are new to Jail. :)
 
nice post prisoner... I especially liked the part about "not being triggerhappy".

kudos!
 
You could read the MOTD and follow what everyone else is doing. Especially listening to Admins...
 
Actually, if you are on 2 fort in TF2, you would have a team of snipers :P
For realz though, I have found that for most guarding, a smg is the best friend. You can let the Ts get even closer before mowing them down because you can reliably predict they will die!
If anyone has an awp and isn't on the sniper deck well away from the Ts, he is just asking to have the ts rebel and eliminate the guards. For when you start as CT, keep your distance with the awp.
 
11. If you're the last T or CT standing, and you're being pursued, try turning a corner and dropping a grenade on the ground as you run away. If you're lucky, your pursuer will turn the corner and the blast will be the last thing he sees.

2bad grenades dont kill you in 1 blast.
 
11. If you're the last T or CT standing, and you're being pursued, try turning a corner and dropping a grenade on the ground as you run away. If you're lucky, your pursuer will turn the corner and the blast will be the last thing he sees.

2bad grenades dont kill you in 1 blast.

Note the "if you're lucky" part. The grenade blast can often do enough damage to turn the tide of a battle.

I will be updating this randomly.
 
For realz though, I have found that for most guarding, a smg is the best friend. You can let the Ts get even closer before mowing them down because you can reliably predict they will die!
If anyone has an awp and isn't on the sniper deck well away from the Ts, he is just asking to have the ts rebel and eliminate the guards. For when you start as CT, keep your distance with the awp.

I disagree. Awps work better in most situations. Usually if you can quickscope and quickswitch, then it shouldn't be too bad and you've got 10 bullets that can kill, using an smg will leave you vulnerable while reloading.

But then again... how many pro awpers actually play CT on jail.

I find that if you're not playing CT to let the Ts have a good time , just have a few laughs and then mix things up, then there isn't too much point playing on the CT side.

I like these few tips, but Prisoner, you really like throwing nades don't you? And its just... nade use is more of a rarity in jail .
 
Nades should ONLY be used when rebellion is certain or you are the last CT. When you are the last CT, anything handy is your friend. This includes your grenade. Use it wisely and at the best opportunity. Or, if you are last CT, you can just activate your grenade and wait for a T to knife you. Death from the grave!
 
Nades should ONLY be used when rebellion is certain or you are the last CT. When you are the last CT, anything handy is your friend. This includes your grenade. Use it wisely and at the best opportunity. Or, if you are last CT, you can just activate your grenade and wait for a T to knife you. Death from the grave!

Its great prisoner, some things to tweak but its great. You should amend the nade part to say that they should only be used if you are last CT, or you have to be absolutely, positively, 100% sure that there's only one T around when you throw it, the one rebelling.
 

Latest posts

Back
Top