Map testing tonite

Dragonhill

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Hi every one,

Tonite (Nov 9th, 2010) there will be 2 TF2 maps to alpha test. I am not sure of the time right now. But it will most likely be after 8pm EST

The maps:
pl_riverrock_alpha1
cp_blackmesa2_alpha2

they are already packaged and zipped up. I'll be releasing the info for the admins later today so they can update which server they feel should be used for the test.

pl_riverrock is a 3 stage map. We will be testing ONLY the 1st stage. the map will keep shuffling the teams no matter who wins. This will be the first large scale population test so lets see how well it plays!

cp_blackmesa2 is a familiar beast. It has MANY new features. some are from blackmesesa revenge, some are totally new. The timer is set to 20 minutes and there is no extra time given for caps..matches WILL END QUICKLY. also, there is a new 1 minute "sudden death". try not to get killed with less than 1 minute left.... (:

Thank you for your support

~D
 
Cannot wait to play tonight Dragon!

Well, assuming I'm home when its happening, I'm going to be gone for a couple hours. You can be sure I'll run them during an event though if I don't get the chance to test them tonight :P
 
I'll be happy to put Black Ops down to help out with the map tests. TF2 will stay my first love anyway =D
 
Ill try my best to be there, hope I catch this test!!! Is it gonna be password protected or open to all?
 
Last edited:
FYI - Officially Scheduled for tonight at 9 Eastern, will run for 2 hours. Testing will be on both pl_riverrock and cp_blackmesa2

Event will be run by Newb and TBone01
Pass: dragon

-Kevi
 
Played some BM2.

It was really, really nice. I mean, this thing is polished to the point of being almost better than some valve maps.

How long has Blackmesa been around for now? 3 years?
 
Amazing. The SD overtime was perfect, the head crab sucks and the tunnels connecting A and L/C are too long, wide and boring. Not sure how to fix it, but I avoided those at all costs. The A tower was very soldier/demo/pyro friendly, but the entire map discourages sniper use. Didn't check out spy, but the accessibility for each point is easy and should be easy. The shorter games are nice, but also discourages extended play on the map, since the rounds end quickly, more people are inclined to leave on natural breaks on the server. Not saying shorter games are a bad thing, because they sure aren't, but for the popularity of the server, it must cripple it.

EDIT: These were my thoughts on the negatives of the map. The positives would take too much time to note :D Much much much better then the original. Great successor is great.
 
Really glad to finally be able to play on Blackmesa 2. Like a couple people in the server said, the overall look and feel of the new map is much more polished and refined. I really think that just in looks/graphics alone its a major improvement. Ha ha, probably my favorite little thing about the map is the announcer from Halflife 1, it was just awesome that you spliced together his clips for this map.

Layout is also about the same, but I loved how you expanded the tunnels that lead to/from L/C and also created that massive tunnel from point A to L/C. I still think that the bigger tunnel should have small meta/health. Also you need an obstacle to make it so its not as easy for one sentry to completely shut down that large tunnel and the CP.

Far as the point about it not being sniper friendly, I have to agree a bit with it. Even though sniping from one spot is harder on A, there are a lot of good sniping points that the sniper can move to within A. So even though it is harder, it does solve the problem of A being sniper camped too easily. Only thing I can recommend is removing some of the large containers to give a more open feel to point A (I'm thinking about the one at the bottom of the L/C lifts and the higher one of the two stacked containers).

Anyway, really loved the map and looking forward to playing it more! Also headcrabs
 
So I ended up making it, lol.

HEAD CRABS ARE AWESOME!!!! Although I'm disappointed I can't make it to the vents from spawn. What happens if you stay on A after capping it? I was too scared to try, lol
 
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