=(eGO)= vs [AOD] Sign-up!

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Well played everyone and a hell of a scrim! For the guys that couldn't make it or had to step back due to personal reasons, I apologize and wished that you guys were there. Hopefully, we might get another scrim going with the [AOD] guys soon. And who knows, it might even be on a Vietnam map. To the [AOD] guys, well played. And to our guys, let's give them a hand on a job well done!


Slazenger
Druid
hyre
dormedas
Jason
Lilshortstuff
LOCOLAPTOP
P3nve
Panzer1509
Pensive
Vertago
ratpack
.BOXER
Capt'n Bean
Jahnnoc
Music

Well done guys.

~Music, signingoff.
 
Great Scrim guys, way to rock the house. All I have to say is wow those games got intense. And who keeps blowing up the trees?!
 
Well played everyone and a hell of a scrim! For the guys that couldn't make it or had to step back due to personal reasons, I apologize and wished that you guys were there. Hopefully, we might get another scrim going with the [AOD] guys soon. And who knows, it might even be on a Vietnam map. To the [AOD] guys, well played. And to our guys, let's give them a hand on a job well done!


Slazenger
Druid
hyre
dormedas
Jason
Lilshortstuff
LOCOLAPTOP
P3nve
Panzer1509
Pensive
Vertago
ratpack
.BOXER
Capt'n Bean
Jahnnoc
Music

Well done guys.

~Music, signingoff.

Well done all :), I wish I was there, but school got in the way of things :(
 
One thing I realized in that scrim is the benefit of large ammo capacity. Normally in pub I'd use my trusty MG36, but in a scrim you're more likely to get a sustained rush of players on one point so it's handy to be able to just throw 200 rounds down a hallway and shoot at anything that moves. So I quickly swapped to my SAW for most of the rounds and did pretty well. I had the same experience in the squad rush 2 tournament - you wind up dealing with multiple opponents up-close-and-personal, and reloading is just plain inconvenient. ;)

One thing I think we could improve is the assault of the second wave of points. As someone suggested in vent, it would be beneficial to have a recon or two calling in arty on and behind A to clear them out. At that point we should also spawn 2 to 3 engys with CGs to take down the MG emplacements, and we definitely need coordinated smoke on whatever point we are driving.

Good game guys! It was fun.
 
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