Insurgency Tactics

extremelyhotsauce

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This will hopefully turn out similar to my BC2 thread. That is a big ebook with tips for every map.


  1. Introduction
  2. HUD
  3. Gameplay
  4. Moving
  5. Weapons
  6. Weapon specific tactics
  7. Terms
  8. Tips for each map


Introduction: This guide was made for total beginners to newbies for this game. While some tactics may be advanced I suggest you wait for a more advanced guide to come out. The title for each section should give you an idea for whats coming up. HUD - it will explain the whole HUD, what it stands for, and what the symbols stand for. Gameplay will explain what symbols mean what and how you should be playing on stock maps (Official maps). Moving will explain how to move with certain weapons, the do's and dont's of certain weapons. Weapons section will display each weapon, its firing options, its magazine count, recommended use, and possibly more. Weapon specific tactics (WST) will cover what guns are most commonly used for what situation or there favored purpose. Terms will cover words we may say such as Roger that, <area> is hot, cover fire, cutting the pie and more. Tips for each map will explain what tactics are used for both sides on every stock map.



HUD: The Heads Up Display, it will show you how many clips you have left, the current firing mode, what objectives are neutral, friendly, captured, how many reinforcements are left, how many emergency reinforcements are left, and time left, what objective to attack, and what objective IS being captured or attacked.

Top of the HUD: The black bar shows these (in order). Objective to attack, reinforcements left and time remaining

Bottom right: When you reload it shows remaining clips of ammo you have left, and what firing mode you have. 1 bullet - one shot 3 bullets - 3 round burst
full looking clip - fully automatic.

Bottom middle: This will show when you can deploy your bipod, this only works for the m249 SAW, RPK, and the marine sniper.

Top right: Indicates which objective is being attacked or captured.


Game play: There are 4 game play types. Battle, push, firefight, and strike


Battle:
Battle is a gametype focused on linear, front-line gameplay. Teams can be on the offensive or defensive, depending on their commander's tactics. Generally battle maps are quite large, and allow you to push or be pushed from one end of the map to the other. Your reinforcement location moves as your objective changes.

Push
Push is a gametype focused on linear, attack-defend based gameplay. You are either on the attacking team or the defending team. The attacking team must secure all of the objectives, one by one, in the round time, while the defenders must prevent the attacking team from doing just that. Generally push maps are also quite large, and reinforcement locations move as the momentum of the battle shifts
.

Firefight
Firefight is a gametype focused on non-linear, checkpoint-based gameplay. Teams can be on the offensive or defensive, depending on their commander's tactics. Generally Firefight maps consist of smaller maps with fixed spawns, and objectives equally distant from each team's spawn. Victory is achieved by the accumulation of all of the checkpoints in the map.


Strike
Strike is a gametype focused on non-linear, "hold the fort" type gameplay. You are either on the attacking or defending team, and there are generally only a few objectives. The defending team must hold all of the objectives until the attacking team runs out of reinforcements or time. Generally Strike maps are medium/small sized and contain fixed spawns. The most typical Strike scenario I can think of would be a D-Day scenario of sorts.

Moving: Moving is VERY important when you know what you want to do.

If you are an MG - You have a crazy huge ammo mag for a reason!!!!!! Lay down get comfy and lay that down like its nobodies business!!!!!
Shotgunners- YOU ARE NOT AN MG or sniper or anything dont stay freaking 20 yards away from your target like you have 12x scope. Unless you have some kind of shotgun hacks DONT TRY TO SNIPE!!!! Your purpose in life is to stuff your enemy with lead like a Thanksgiving turkey (see what I did thar?) get in close quarters and blow them up. KTHXBAI

Riflemen - Run around or camp, you have a rifle so I guess you can do what ever the hell you want. Marines dont try to get to close to the enemy, we may be kicking their ass over in this thing called the "real world" but insurgent guns kick marine ass in the game. Well most of the time. Just have a steady hand and non automatic on.

-----------Thanks for reading so far, I will continue on this but I want to play some insurgency, like my bad company 2 guide thread I would love to hear what you would like to be added.

If you want the BC2 ebook http://www.megaupload.com/?d=IAVSPDDL
 
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Cool I was going to make a post with all the maps and key points in the map.
I've been working on the maps in photoshop maybe I will just post that stuff here instead or send you the info to just add to this post to make a really cool tutorial!
 
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