shipyard.

extremelyhotsauce

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Joined
Nov 27, 2009
Messages
1,295
MAP IS DONE :D.................for now


It has working IMC2 as well. 3 objectives. Im going to add some quick lighting change the skybox and final compile here I come
 
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at the most 30 minutes, stupid skyboxes

Found a nice set of commands for fog, I can now edit them in real time
 
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http://s878.photobucket.com/albums/ab348/mildhotsauce/shipyard/


Have you guys seen the pics?

v 7.1.2
+ snowy areas
+ warehouse
+ marine spawn
+ better fog, something like that.
- some crane stuff and stuff like that for the warehouse
- 3d skybox, ima add one later. okey? Kthxbai.
= perfected lighting fogging (is that even a word?)
= Sexy skybox
= Mortars
= insurgent spawn
= Possibly a custom model here and there
= more displaced ground
Note: the right side of this map will be done over to represent a kind of marina thing.
 
Do what my shirt say man!
git-r-done.jpg
 
Alright gals

note: two days ago I added a nice chunk of land, I didnt know what I was going to use it for, finally I went with the idea scrapped from the port. There is a lot of cargo container. 1 railroad with rail cars. And a trash area, some bins are climbable.

= Funny billboard that is split up into chunks for cool explosions.


http://s878.photobucket.com/albums/ab348/mildhotsauce/

more pics
 
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I like it so far, i would recommend lights that you can shoot. No harbor would be soo dark..

Also have some lights comming form the tanks
 
1st idea √
I know I scrapped the harbor idea, a shallow shore possibly √
Tanks do have light √

Lights lights lights lol. Theres gunna be some on the cranes.
 
Yeah man add some realistic lighting because for its size of map, looks like you'll need a lot of different lighting entities ;)
 
ts been awhile. There has been a lot of errors and stuff so this log will be BIG


This map has 3 more compiles left 1 for regular testing. One for imc2 testing and one for extended bug testing. I am looking for only 1 person to do the spawn points and objectives and imc2. Its a fire fight map. 50 reinforcements. I am offering 10 thousand casino cash for helping


-Shallow water area
- lights on the cranes (for now)
+ playable sand areas one mountain for sniping
= Full IMC2. I am not good at IMC2 I REALLY need help on those. I just want 2 objectives one in the container yard and one in the middle of the map. And they have a LONG cap time.
- Mortars (for awhile)
- Tank (postponed for a long time
Note: After christmas I will redo the landscapes and probably end up redoing the whole map except for some bits and pieces.
- 3d skybox many errors came of it
= Not a lot of optimizing. This map is big but not very detailed or blocky so there is not a lot of room for optimizing
= Sign
= Breakable sniper tower
+ regular sniper towers
= The land around the map were really mad at me D: so you might see skyboxes at some point or a nade may clip but I have player clipped it so you can not glitch under the map.
 
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