TF2 Map test tonite! 7 and 9pm EST

Dragonhill

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Hola all!

Looks like we have some map testing tonite!
pl_riverock_alpha2
cp_blackmesa_beta2

there will be 2 testing times, 7pm and 9 pm est (convert for yourself)
events server and no password

we are looking for gameplay issues on river rock and all issues for mesa2
if you can remember try to record for later consumption by the team (riverock is a team map)

~D
 
Zone-Chart.jpg
 
Testing for tonite is over,

I wanted to thank everyone for helping out in the testing.

Riverrock will have some balancing issues addressed (blu could not win) plus other odd clipping stuff. Some of the buildings "may" be adjusted. I know every one wants more pick ups..seamed hard to find any during combat...and the combat WAS messy.. body parts every where

Mesa was looking good. Seamed liked most of the issues were players getting caught on edges. will need to look at the player clip volumes a little. i know the railings need to be clipped more (clipping is a way to keep players from entering places they should not through invisible volumes). It played very similar to current mesa. I think i need to add some respawn time to the losing team to help the attacking team over come the "stalemate" situations.

Again, thanks to eGO admin and everyone that took part of the testing.

~D
 
Both maps were awesome, cant wait they hit the servers. Thanx Dragonhill.
 
Event was fun! Great job on Mesa 2. Liked the rolling walkways up to L and C. Made travel time a lot shorter and the healthpacks came in handy!

I still think headcrabs running around is funny, but they always follow me for some reason...
 
Event was fun! Great job on Mesa 2. Liked the rolling walkways up to L and C. Made travel time a lot shorter and the healthpacks came in handy!

I still think headcrabs running around is funny, but they always follow me for some reason...

nah your just stalking them, they follow the same path everytime.
 
Riverrock will have some balancing issues addressed (blu could not win) plus other odd clipping stuff. Some of the buildings "may" be adjusted. I know every one wants more pick ups..seamed hard to find any during combat...and the combat WAS messy.. body parts every where

When the cart turns into the mine shaft, I feel like the turn is too sharp and easy to defend for red. Also, as red, you can rocket jump above blu spawn. There's a little spot where you can see into their spawn. I didn't get a chance to see if I could shoot in there or not.

And that waterfall... was amazing <3

As for Black Mesa... there's no way you're going to get me to stop camping the vents, even with those lights on the red side ;)
 
When the cart turns into the mine shaft, I feel like the turn is too sharp and easy to defend for red. Also, as red, you can rocket jump above blu spawn. There's a little spot where you can see into their spawn. I didn't get a chance to see if I could shoot in there or not.

And that waterfall... was amazing <3

As for Black Mesa... there's no way you're going to get me to stop camping the vents, even with those lights on the red side ;)

you can get above blue spawn but you cant shoot in there is glass in the way of the main windows and a invisible brush in the other.

and actually the current waterfall is a place holder while we figure out a way to get better visibility threw the waterfall and when i find the time to model a proper one that isnt so dam blocky.

got any other suggestions or issues? i fixed some clipping issues on the cliffs since that play test and fixed shadows and collisions on a few rocks since than too but haven't done much else on stage 1 since that test.
 

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