I don't know why hats are a big deal. Being with TF2 since it was first released, has given me a greater appreciation of why they added content, not to mention talking to other contributors that had some items published. Yes the math for a hat is mind boggling
Code:1 Crate = 2.26% 2 Crates = 4.5% 3 Crates = 6.6% 4 Crates = 8.75% 5 Crates = 10.8% 6 Crates = 12.8% 7 Crates = 14.8% 8 Crates = 16.7% 9 Crates = 18.6% 10 Crates = 20.5% 15 Crates = 29.1% 20 Crates = 36.8% 25 Crates = 43.6% 30 Crates = 49.7% <- 50/50 odds at 30 crates 35 Crates = 55.1% 40 Crates = 60.0% 45 Crates = 64.3% 50 Crates = 68.2% 55 Crates = 71.6% 60 Crates = 74.7% 65 Crates = 77.4% 70 Crates = 79.9% 80 Crates = 84.0% 90 Crates = 87.3% 100 Crates = 89.9% 125 Crates = 94.3% 150 Crates = 96.8% 175 Crates = 98.2% 200 Crates = 98.98% 225 Crates = 99.42% 250 Crates = 99.67% 275 Crates = 99.82% 300 Crates = 99.89% 350 Crates = 99.967% 400 Crates = 99.9895% 450 Crates = 99.9967% 500 Crates = 99.9989%
Thats just for unusual hats.
Frankly, its a sense of randomness to the game. Its not like some online games or like Xbox Live where you have to pay to play online with friends and not everything can be bought in the a store. Just for the numbers: If you could buy crates, with an estimated price of $7.99 to be fair, it would somewhere about $3995. Thats enough for 200 copies of TF2.
Either way both games cost about the same. And both have their quarks but both are fun. Yay
I don't really know enough on the subject but this post says that those numbers are incorrect.












